Game Development Community

Does the TSE atlas terrain have the same things like the TGE

by Darnell Hammock · in Torque Game Engine · 07/24/2006 (2:42 pm) · 0 replies

I noticed on the TDN that the TGE has these functions that can be used on its world editor:




[edit]Essential WorldEditor Articles
Here are some articles which will give you a broad understanding of the WorldEditor.


Essentials Intermediate Advanced Making Your Own Terrain, SimGroups, The Sun,Water Block, Adding Objects and Interiors, Adding Precipitation, Adding Lightning, Adding Fireballs, fx shapeReplicator, fx foliageReplicator, Creating Triggers, Physical Zones (p-zone), AI Pathfinding, Adding new markers, Texturing Particles Skybox, Making a Seamless Texture, Advanced Texturing, Equalizing Light Information With the High Pass Filter, Adding Particle Systems, Adding Particles to your Vehicles, Adding Particles to your Weapons, Skybox


Can you use the same essentils for the TSE Atlas terrain cause on TDN there is no page that dicusses that you can use these features with it? Or does the articles mean that you can use these editors for both TGE and TSE atlas terrain?