Game Development Community

Creating DTS objects in world builder

by Michael Dimitrievski · in Torque Game Engine · 07/23/2006 (8:08 pm) · 3 replies

Hey again, I'm new to Torque and spent a lot of time looking for this answer but no answers that are exactly what I'm looking for. I have a few .dts objects that an artist made for me. How do I take these objects and put them into my world? I just finished the GameOne tutorial and am trying to skim through the other 2 examples but I can't figure it out. Obviously a game isn't fun without the parts that make it up!!

#1
07/23/2006 (8:45 pm)
Place the dts files and textures in your apps \data\shapes\"model's folder" whatever you wish to call that folder.
Start your app Hit F11 then F4 and in the side bar click shapes\"model's folder" and you should see the dts files you placed there.
#2
07/24/2006 (5:00 pm)
Thanks i'll try that
#3
07/24/2006 (5:02 pm)
There's also this TDN article which might help as well: Importing DTS Objects Into Your Game World