Baking in Procedural Textures (not baking radiosity)
by Demolishun · in Artist Corner · 07/23/2006 (4:50 pm) · 5 replies
I know how to bake in radiosity using the Texture Baker script in the UV menu of 2.41. I have seen mention of some scripts on Elysium for baking procedural textures. Has anyone here used those and could recommend a good one?
I really like the idea of constructing all of my textures procedurally so I can make new maps very fast. Blender has to be making these during the render and then mapping them onto the surfaces anyway.
I really like the idea of constructing all of my textures procedurally so I can make new maps very fast. Blender has to be making these during the render and then mapping them onto the surfaces anyway.
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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
#2
07/25/2006 (4:29 am)
That is mucho sweet, thanks for sharing!
#4
07/25/2006 (11:45 am)
It means to do really nice lighting calculations in advance, and then modify the texture files themselves so that the lighting is embedded in the texture. This allows for very low-cost nice looking lighting effects if the lighting in your scene doesn't change.
#5
This is for baking procedural textures. You can bake in radiosity (lighting) as well. The as implemented "Texture Baker" in 2.4 versions of Blender only does radiosity. This script does full procedural textures. Basically if you can see it in Blender you can bake it in.
Here is a screenshot:

The view on the left is a real time textured object. The texture is defined on the bottom of the screen by 4 procedural based textures. The color is from the object being set to blue for the materials. The UV bitmap was generated by the script that I provided a URL to. Notice on the object that there are no seams. This script makes very clean UV bitmaps based upon the UV map of the object. You still have to unwrap it, but generating a new bitmap is very fast. You can do full raytracing and add radiosity (shading) too.
07/25/2006 (7:17 pm)
Cliff, This is for baking procedural textures. You can bake in radiosity (lighting) as well. The as implemented "Texture Baker" in 2.4 versions of Blender only does radiosity. This script does full procedural textures. Basically if you can see it in Blender you can bake it in.
Here is a screenshot:

The view on the left is a real time textured object. The texture is defined on the bottom of the screen by 4 procedural based textures. The color is from the object being set to blue for the materials. The UV bitmap was generated by the script that I provided a URL to. Notice on the object that there are no seams. This script makes very clean UV bitmaps based upon the UV map of the object. You still have to unwrap it, but generating a new bitmap is very fast. You can do full raytracing and add radiosity (shading) too.
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This has a good render to texture script that I used under 2.41 of blender. The script says 2.42, but it seems to work fine for me. I did a render from four procedural textures and it turned out seamless! Very nice!