What do you want in a feudal pack?
by Okashira · in General Discussion · 07/23/2006 (9:19 am) · 4 replies
Hi,
I am currently developing a feudal/medieval pack for the Torque community(though it will be usable for any game engine/language), and I was wondering what you guys would like in a pack like this. As of the time I am posting this, I have-
5 different bridges
5 different 'peasant' cottages
10 different caves
1 temple
Thanks,
Okashira
I am currently developing a feudal/medieval pack for the Torque community(though it will be usable for any game engine/language), and I was wondering what you guys would like in a pack like this. As of the time I am posting this, I have-
5 different bridges
5 different 'peasant' cottages
10 different caves
1 temple
Thanks,
Okashira
About the author
#2
I will try and do that.
Also, should I do a bunch of smaller packs(bridge pack, castle pack, western-style houses pack, eastern-style house pack) or a couple of MEGA packs?
-Okashira
07/23/2006 (2:24 pm)
@PeterI will try and do that.
Also, should I do a bunch of smaller packs(bridge pack, castle pack, western-style houses pack, eastern-style house pack) or a couple of MEGA packs?
-Okashira
#3
07/23/2006 (4:23 pm)
Start small. You can always add content later. Start with a few models, see how they are recieved and go from there.
#4
07/23/2006 (4:39 pm)
Small, many people may want the briges but not the houses for example. Also try and be a little original, for example I know a castle pack is already out, and Tim's 1st pack has some good medival style (ish) buildings, try and make yours different. Its good for us as we have more variety!
Torque 3D Owner Peter Simard
Default Studio Name
Every tree Ive seen for torque is realistic in nature. I would like to see some fantasy trees with giant trunks, and large branches and leaves.
Note: Ive tried just expanding the size of the trees, but this stretches the leaves and doesnt produce a quality look.