Atlas
by Jarno Mannelin · in Torque Game Engine Advanced · 07/22/2006 (9:37 pm) · 1 replies
Hi
I'd like to know mnore about features of Atlas. Most of Atlas documentation is for TSE owners only, and I'm not going to buy TSE just to see what it contains. If there is (detailed) presentation about Atlas, please let me know. Issues still unclear to me include whether accessible areas need to be rectangular, can the terrain be in many levels (caverns, steeps, etc.), will water-shape interaction be improved (floating on waves), and so on. Thank you in advance.
I'd like to know mnore about features of Atlas. Most of Atlas documentation is for TSE owners only, and I'm not going to buy TSE just to see what it contains. If there is (detailed) presentation about Atlas, please let me know. Issues still unclear to me include whether accessible areas need to be rectangular, can the terrain be in many levels (caverns, steeps, etc.), will water-shape interaction be improved (floating on waves), and so on. Thank you in advance.
About the author
Torque Owner Stefan Lundmark
Right now, yes.
You can fully transform the terrain, so yes.
I think not, it's too specific and would be a huge performance waste.