Game Development Community

New 3DS Max Exporter

by Chad Freseman · in Artist Corner · 07/22/2006 (6:22 am) · 2 replies

Hey fellow Torkers,

The new Studio Max DTS Exporter.
www.garagegames.com/mg/snapshot/view.php?qid=1238

I need some help using the above tool.

I am using TGE 1.4, and the converted RTS SK
Studio Max 7.0 and the above Exporter
Torque Show Tools Pro

Our team is currently working towards generating an ingame screen shot with a tank, a few soldiers and our wonderful interface.

I have been using Studio Max for 3 weeks. Most of the time I have spent with Studio Max has been at failing to export a model that includes a texture. I have the texture in the location where the object is being exported to.
C:\Xtra_Torque_RTS\SDK\example\sixthextinction.RTS\data\shapes\crossbow\UVW_NVST02preBlackBlue.png

Screen shot of my work in progress. 163 poly Russian NSVT machine gun for our RTS game.
www.glhfgg.com/JPG/DTSExporting.jpg

Plz email me if you are able to take the time to chat on msn msg, aim or yahoo.

Thanks,
Chad
chad (at) glhfgg.com
www.glhfgg.com

#1
07/22/2006 (4:56 pm)
Ensure that your width and height of your texture are a power of 2 value (ie. 16, 32, 64, 128, 256) etc.. They do not need to be the same value.
#2
07/22/2006 (7:22 pm)
Saturday 7-22-06
My web host is currently down

Chad

edit: Sunday 7-23-6 Server is back up and running.