Can't connect to any servers in multiplayer
by Ryan Renna · in Torque Game Engine · 07/21/2006 (10:04 pm) · 3 replies
Me and my friend played with the TGE demo together and got this error when we tried to connect to eachother's servers.
Now that I've bought the full version and am using FPS.EXAMPLE as the base for my game (I renamed the folder to "CORE") I get the error again!
"You do not have the correct version of the FPS starter kit... contact server operator for more information. (invalid packet.)"
If I go to the console I see:
Missing Terrain Texture: Core/data/missions/starter.fps/data/terrains/grasslands/grass
and the same thing for: patchy & sand
It them repeats these errors again at the bottom. So it's looking for the textures in the wrong place.
How can I fix this?
Thanks guys!!
Now that I've bought the full version and am using FPS.EXAMPLE as the base for my game (I renamed the folder to "CORE") I get the error again!
"You do not have the correct version of the FPS starter kit... contact server operator for more information. (invalid packet.)"
If I go to the console I see:
Missing Terrain Texture: Core/data/missions/starter.fps/data/terrains/grasslands/grass
and the same thing for: patchy & sand
It them repeats these errors again at the bottom. So it's looking for the textures in the wrong place.
How can I fix this?
Thanks guys!!
#2
Most of it's in the console log,
2 occurances in the backup copy of main.cs EditPlus generated (I changed it earlier)
And them some path's in the crossbow files.
Where is this reference to starter.fps!
[b]EDIT: I FIXED IT, If any other newbies have this problem the solution is just to go into the editor and manually reload the textures from their new directory. For some reason it still looks for them in their starter.fps dir.
07/22/2006 (7:20 am)
Thanks for the advice, I did some searching in main.cs and the .mis file and didn't find anything. So I used EditPlus to just do a search of the entire folder (including subfolders) for "starter.fps" and this is what it found:Most of it's in the console log,
2 occurances in the backup copy of main.cs EditPlus generated (I changed it earlier)
And them some path's in the crossbow files.
Where is this reference to starter.fps!
---------- Find in Files ----------
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(418,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/grass
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(419,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/patchy
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(420,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/sand
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(427,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/grass
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(428,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/patchy
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(429,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/sand
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(721,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/grass
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(722,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/patchy
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(723,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/sand
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(730,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/grass
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(731,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/patchy
"C:\Documents and Settings\rennar\Desktop\Pirate\console.log"(732,45):Missing terrain texture: Core/data/missions/starter.fps/data/terrains/grassland/sand
"C:\Documents and Settings\rennar\Desktop\Pirate\common\main.cs.bak"(288,26): saveChunkFile(%foo, "starter.fps/test.chunk");
"C:\Documents and Settings\rennar\Desktop\Pirate\common\main.cs.bak"(292,27): $foo = loadChunkFile("starter.fps/test.chunk");
"C:\Documents and Settings\rennar\Desktop\Pirate\Core\data\missions\stronghold.ter"(692,65755): (removed some random characters)"
"C:\Documents and Settings\rennar\Desktop\Pirate\Core\data\shapes\crossbow\bolt.max"(3277,131): ProMan_Monitor_OriginalFilePath (removed some random characters) D:\Dev\torque1.4\trunk\example\starter.fps\data\shapes\crossbow\ (removed some random characters)[b]EDIT: I FIXED IT, If any other newbies have this problem the solution is just to go into the editor and manually reload the textures from their new directory. For some reason it still looks for them in their starter.fps dir.
#3
Edit: looks like you already found out.
07/22/2006 (8:20 am)
Terrain texture file locations are hard-coded in the .ter file.Edit: looks like you already found out.
Torque Owner Mike Rowley
Mike Rowley
I think tho, that those are called from the mis file. Gotta get out of here and get to work now, or I'd look to make sure.