Game Development Community

Using loadMission during multiplayer

by Ed Johnson · in Torque Game Engine · 07/21/2006 (6:07 pm) · 1 replies

In my single player setup I'm going to use triggers and loadMission to warp to different maps.

But how would that work in multiplayer? Is it possible to warp to different maps individually, letting different players be in different maps(zones of my game world).

#1
07/22/2006 (7:21 am)
Nope, not possible by default. LoadMission is a server function, so it makes the server load a new mission and send the new mission to all connected clients.

To allow different clients to wander around different missions, you'll need some serious work. The easiest way to get something done outside from running multiple servers would be crating a massive missions, and making changes to the ghosting system to be able to limit the ghosted objects per zones or something.