New compilation map2dif bug in HEAD
by David Dougher · in Torque Game Engine · 04/24/2002 (5:31 am) · 4 replies
Downloaded a completely new copy of the HEAD and compiled. Got the following errors in the link. Didn't someone just make some changes to the string table code recently...?
Linking...
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: __thiscall ConnectionStringTable::ConnectionStringTable(class NetConnection *)" (??0ConnectionStringTable@@QAE@PAVNetConnection@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ConnectionStringTable::writeDemoStartBlock(class BitStream *)" (?writeDemoStartBlock@ConnectionStringTable@@QAEXPAVBitStream@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ConnectionStringTable::readDemoStartBlock(class BitStream *)" (?readDemoStartBlock@ConnectionStringTable@@QAEXPAVBitStream@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: unsigned int __thiscall ConnectionStringTable::checkString(class StringHandle &,bool *)" (?checkString@ConnectionStringTable@@QAEIAAVStringHandle@@PA_N@Z)
../tools/map2dif_DEBUG.exe : fatal error LNK1120: 4 unresolved externals
Linking...
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: __thiscall ConnectionStringTable::ConnectionStringTable(class NetConnection *)" (??0ConnectionStringTable@@QAE@PAVNetConnection@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ConnectionStringTable::writeDemoStartBlock(class BitStream *)" (?writeDemoStartBlock@ConnectionStringTable@@QAEXPAVBitStream@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ConnectionStringTable::readDemoStartBlock(class BitStream *)" (?readDemoStartBlock@ConnectionStringTable@@QAEXPAVBitStream@@@Z)
engine_DEBUG.lib(netConnection.obj) : error LNK2001: unresolved external symbol "public: unsigned int __thiscall ConnectionStringTable::checkString(class StringHandle &,bool *)" (?checkString@ConnectionStringTable@@QAEIAAVStringHandle@@PA_N@Z)
../tools/map2dif_DEBUG.exe : fatal error LNK1120: 4 unresolved externals
About the author
Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
#2
../torque/engine/sim/connectionStringTable.h &&
../torque/engine/sim/connectionStringTable.cc
so add those to the project and your set :)
04/28/2002 (12:34 am)
this can be fixed by including :../torque/engine/sim/connectionStringTable.h &&
../torque/engine/sim/connectionStringTable.cc
so add those to the project and your set :)
#3
Those two files need to be added to the Torque Lib project ... they're already present in the Torque Demo project.
04/28/2002 (12:48 am)
To clarify what he just posted...Those two files need to be added to the Torque Lib project ... they're already present in the Torque Demo project.
#4
04/29/2002 (5:09 am)
Thanks. I'll give it a try. I assume somebody at GG will add it to the build (if they didn't already do so - I just noticed a change to the lib project's file.)
Torque Owner David Dougher
Pariah Games