Game Development Community

Eliminating automatic transitions in animations

by Brett Baskovich · in Torque Game Engine · 07/19/2006 (9:11 pm) · 1 replies

I have a cyclic 30-frame animation that I don't want to return to the original frame-1 position before it repeats. However, Torque (or Maya) seems to automatically add in a couple transition frames when it goes from frame 30->1 both in-game and in the Showtool. Does anyone know how to stop it?

#1
07/20/2006 (5:46 pm)
Well, it's not just between frames 30->1... apparently a lot of extra frames are getting filled in, and in the ShowTool I have maybe 40 frames instead of 30. Again, I'm not sure if it's Torque or the dts exporter.