Game Development Community

TGE_4.4.2_Features???

by Simon Stevens · in Torque Game Engine · 07/19/2006 (1:34 pm) · 4 replies

Last night i was about to add in the engine modifications required for
adding bullet holes to the engine (decals), when at the end of the
documentation it mentioned that this feature was already available.

Great no problem, I now have bullet holes.

Q. How can I most easily obtain a full list of such features -

PS. Need I bother with the TGE_Water resource ?

And lastly where can I obtain updated documentation for
the swimming resource and others like this for 1.4.2 -
still having compile issues with this.

Would greatly appreciate any pointers -

#1
07/19/2006 (1:36 pm)
Update: I believe I should have said TGE1.4.
#2
07/19/2006 (1:46 pm)
Well, some of the resources have not been updated for quite some time and it is up to the authors or community members to do so.
#3
07/19/2006 (1:48 pm)
Shit I wrote TGE 4.4.2. Could be in for one of those work days
#4
07/19/2006 (4:55 pm)
Funny Stuff.

Its interesting when you follow a resource, you have to have a sense of potential fixes you
might need to make. I rely heavily on the output windows of my compilers and TGE as it runs.
I cant explain it any other way. You have to read the resources and adapt them to the code
you currently have.

Ive been working this angle for quite sometime, Im an 3d artist by nature, but learned and youll get the hang of it in time. Ive done alot of resources, all up to TGE 1.4 standards, which means I had to make some small changes here and there to the resources.

Its just the way it is .....good luck .


:) -Surge