In game tools
by Bill Henderson · in Torque Game Engine · 04/23/2002 (9:58 pm) · 8 replies
Hi all,
I was wondering what people were wanting in the direction of "In-Game tools" like the particle editor.
Maybe I can knock a few off the list, but no guarantees.
Just leave your wish list and well see what happens.
I was wondering what people were wanting in the direction of "In-Game tools" like the particle editor.
Maybe I can knock a few off the list, but no guarantees.
Just leave your wish list and well see what happens.
About the author
#2
04/24/2002 (2:24 am)
Yeah, and in-game weapon editor would RULE!
#3
Should be starting by the end of the week.
Anymore ideas?
Is anyone working on any tools?
04/24/2002 (7:55 am)
I think I may do that, Ill get started as soon as I finish up my current project.Should be starting by the end of the week.
Anymore ideas?
Is anyone working on any tools?
#4
This editor could be in-game or stand alone. A polished up, kick ass, stand alone version could be sold to consumers a CharacterMaker. Have other TGE game makers allow your cahracters to be imported into their games.
Jeff Tunnell GG
04/24/2002 (10:07 am)
I have been asking for a character creator for years. Something along the lines of the Tony Hawk character creator in THPS. Start with the default character and use menus to change the head, skins, shoes, eyes, hair, etc. Then add band aids, tatoos, scars, etc. Allow the colors to be changed with a RGB slider, possible for different sections and parts.This editor could be in-game or stand alone. A polished up, kick ass, stand alone version could be sold to consumers a CharacterMaker. Have other TGE game makers allow your cahracters to be imported into their games.
Jeff Tunnell GG
#5
Ill look into that once I finish the Weapon Editor
(Yes, I know, I just keep shoveling more and more onto my plate.)
I looked into that and it would have to be completly designed around the game in mind. All that would be required would be a combonation of this and this.
04/24/2002 (10:15 am)
HAHA, once again I think I know how I could easily do that.Ill look into that once I finish the Weapon Editor
(Yes, I know, I just keep shoveling more and more onto my plate.)
I looked into that and it would have to be completly designed around the game in mind. All that would be required would be a combonation of this and this.
#6
04/24/2002 (9:34 pm)
I am not even sure how possible this would be but a vehicle physics editor? Would help with the slew of settings that we are using to define how they move. Would be very handy.
#7
A Vehicle Editor would be more useful to me right now so I think I will start that first then do the Weapon Editor. If anyone would like to take over the Weapon Editor be my guest. As much as I like writing these tools I dont want to hoard the ideas ;P
04/25/2002 (7:49 am)
The Weapon Editor would be the same as the Vehicle Editor it would simply be a GUI that changes the variables of the datablock then saves them to a file.A Vehicle Editor would be more useful to me right now so I think I will start that first then do the Weapon Editor. If anyone would like to take over the Weapon Editor be my guest. As much as I like writing these tools I dont want to hoard the ideas ;P
#8
04/28/2002 (11:59 am)
uhh, just mho bill, but i say you go right ahead and write em *grins* no ones going to bitch if you just up and posted em to code snippets, i promise :). i for one would send you a case of beer.
Torque Owner Ace
enable/disable
firerates
projectile speed
damage
splash damage
ammo amounts
ammo usage per shot
respawn time
explosion time
ect.ect
that would save everyone a lot of time editing .cs's and going back and forth to test it out