Extending TGB easily
by Rivage · in Torque Game Builder · 07/19/2006 (5:58 am) · 2 replies
Is this impossible to found a way about extending TGB easily without recompiling the engine ?
I mean like Blitz3D and those userlibs DLL ?
You just have to put them inside a folder to extend the scripting language. It's quite usefull cause when there is update or patch, you don't have to "reinject" sparses lines of C++.
In the same time, if the ressource is buggy you just have to remove the DLL.
It's really important because personally i don't whant to play with C++ but waiting all of these essential modifications.
I mean like Blitz3D and those userlibs DLL ?
You just have to put them inside a folder to extend the scripting language. It's quite usefull cause when there is update or patch, you don't have to "reinject" sparses lines of C++.
In the same time, if the ressource is buggy you just have to remove the DLL.
It's really important because personally i don't whant to play with C++ but waiting all of these essential modifications.
About the author
Leadwerks
#2
07/19/2006 (7:34 am)
I think they were talking about script plugins of some sort eventually, but there's currently no way to extend the engine without using C++.
Torque 3D Owner Matt Huston
Atomic Banzai Games