Game Development Community

Extending TGB easily

by Rivage · in Torque Game Builder · 07/19/2006 (5:58 am) · 2 replies

Is this impossible to found a way about extending TGB easily without recompiling the engine ?
I mean like Blitz3D and those userlibs DLL ?
You just have to put them inside a folder to extend the scripting language. It's quite usefull cause when there is update or patch, you don't have to "reinject" sparses lines of C++.
In the same time, if the ressource is buggy you just have to remove the DLL.

It's really important because personally i don't whant to play with C++ but waiting all of these essential modifications.

#1
07/19/2006 (7:02 am)
I'm sure they probably thought of something like this when developing the engine, but this isn't how it works. To extend the scripting language with new commands, you need to use the C++. In the C++ they are declared by "Console Methods", same as in TGE.
#2
07/19/2006 (7:34 am)
I think they were talking about script plugins of some sort eventually, but there's currently no way to extend the engine without using C++.