Collision polygons that don't embed the pivot
by Jemand den es nicht gibt · in Torque Game Builder · 07/19/2006 (5:39 am) · 0 replies
Hey,
right now, in my game I have to make the images of my trees twice as big as they are because the collision polygon HAS to embed the pivot point which is very inconvenient. Is that absolutely necessary? I heard it has to do with calculating the normals but can't you use the middle point of the polygon instead? Sorry to ask but I didn't really have the time to look into it deeply enough, just asking... :)
right now, in my game I have to make the images of my trees twice as big as they are because the collision polygon HAS to embed the pivot point which is very inconvenient. Is that absolutely necessary? I heard it has to do with calculating the normals but can't you use the middle point of the polygon instead? Sorry to ask but I didn't really have the time to look into it deeply enough, just asking... :)