Game Development Community

Paths Tutorial

by David Taylor · in Torque Game Builder · 07/18/2006 (5:06 pm) · 3 replies

I've just gone through the paths tutorial, and have my first object moving around a path, which is great. What I'd like to be able to do, though, is have a junction of sorts with the nodes. Is this possible? So the object reaches a certain node, which sets off a trigger(?), and the object then decides which direction to go in.

#1
07/19/2006 (4:02 am)
A path is a single set circuit. No, you can't just set up paths to interconnect - but you could set up multiple paths with nodes at the same position and transfer an object via script to an alternate path whenever you want.
#2
07/20/2006 (5:22 am)
Hmm...that could work. How do I go about accessing the node/path in script?
#3
07/20/2006 (10:33 am)
Has anyone found a way to change the speed of a pathed object without reseting it to the beginning of the path? What about moving or attaching a pathed object at a specific spot? (such as a collision point)