Cascade Menu Structure in Editor
by fairuz · in Torque Game Engine · 07/17/2006 (6:40 pm) · 5 replies
Hi,
I'm new to the Torque community. I'm trying to improve the menu structure of the editor, and have made some improvement to it. However, the menu bar item lists is getting longer as more features/shortcuts are added.
Is there any way to do cascading menu structure ?
e.g. instead of having:
Window
--------------------------
World Editor
World Inspector
World Editor Creator
Mission Area Editor
--------------------------
I'm trying to do:
Window
--------------------------
World -----------> Editor
-----------> Inspector
-----------> Editor Creator
-----------> Mission Area Editor
--------------------------
Any assistance is appreciated.
Thankz in advance.
I'm new to the Torque community. I'm trying to improve the menu structure of the editor, and have made some improvement to it. However, the menu bar item lists is getting longer as more features/shortcuts are added.
Is there any way to do cascading menu structure ?
e.g. instead of having:
Window
--------------------------
World Editor
World Inspector
World Editor Creator
Mission Area Editor
--------------------------
I'm trying to do:
Window
--------------------------
World -----------> Editor
-----------> Inspector
-----------> Editor Creator
-----------> Mission Area Editor
--------------------------
Any assistance is appreciated.
Thankz in advance.
#2
Thanks for the reply. I tried your suggestion but it doesn't work.
Thanks again.
07/18/2006 (11:34 am)
Berserk,Thanks for the reply. I tried your suggestion but it doesn't work.
Thanks again.
#3
Edit: I want to add that this is something I've been looking to implement myself. When I do, I'll upload it as a resource. Sadly, it has not taken priority yet but it might do in a few weeks.
07/18/2006 (11:50 am)
The standard implementation of the editorMenuBar (which is implemented seperatly for the editors) does AFAIK not support what you're after. However, it should not be too difficult to add, as you got the basics already in.Edit: I want to add that this is something I've been looking to implement myself. When I do, I'll upload it as a resource. Sadly, it has not taken priority yet but it might do in a few weeks.
#5
07/18/2006 (11:57 am)
As I said, it's not supported in the standard implementation - which means you'll have to implement it. (ie. code it)
Torque Owner Berserk