Badword filter
by Kai Norman · in Torque Game Engine · 07/17/2006 (1:11 pm) · 4 replies
So i added a badword filter and when i compile and test it out in starter.fps and nothing happens. In fact even the originals dont work.
About the author
#2
Good work Kai!
and by the way, im only here to comment on your name.
God damn that is cool.
I was going to change my name when I was a kid, wanted to be a rockstar.
I picked Kai Nyman.
amazing the similarity.
as a Spin off I named my son, Kyler.
cool stuff.
07/17/2006 (1:23 pm)
That has to be one of the most vague posts ever :)Good work Kai!
and by the way, im only here to comment on your name.
God damn that is cool.
I was going to change my name when I was a kid, wanted to be a rockstar.
I picked Kai Nyman.
amazing the similarity.
as a Spin off I named my son, Kyler.
cool stuff.
#3
I guess I didn't have the right birthmark or something, though, 'cause instead I got named after my grampa.
07/17/2006 (1:42 pm)
Heh. Entymology of names and the meaning of words is interesting. My mom almost named me "Christian Damien," 'cause it sounded cool. When I got a little older and started to learn semantics, it suddenly occured to me... she wanted to name me "The Christ-like Demon." I guess I didn't have the right birthmark or something, though, 'cause instead I got named after my grampa.
#4
07/17/2006 (2:25 pm)
I opened Visual C++ and i noticed badwordfilter.cpp (or something like that) and it had a list going down of words that would filtered (and this wasnt a comment). I added one by taking the syntax of the another and just changed the word. If you open up badwordfilter.cpp you'll know what i mean. I compiled it and nothing happened.
Associate David Montgomery-Blake
David MontgomeryBlake