Game Development Community

Please Help with DIF Making

by David Demaree · in Artist Corner · 07/17/2006 (12:21 pm) · 5 replies

Does anyone know if you can make a map in Quake 4 Radiant and convert it to DIF format?

If not, are there any good free solutions for creating and then exporting files into the DIF format that Torque uses? Also, is it true that .max files cannot be converted into DIFs?

#1
07/17/2006 (12:24 pm)
I know you can use gtkRadiant, but not sure about Q4Radiant. My guess is probably, but that's just a guess.
#2
07/18/2006 (6:34 am)
Just so you know Q4 Radiant does not work, at least not with the current map2dif.exe, but maybe they'll make a new one in the future.
#3
07/18/2006 (6:45 am)
Q4 Radiant does not use the same .map format as map2Dif is written to export.
#4
07/18/2006 (10:44 am)
I'm wondering if it might be possible to write a Perl script to convert from one to the other, 'cause the map format seems awful simple to me. Is the Q4R format pretty simple to work with too?
#5
07/18/2006 (12:46 pm)
Cliff, Q4R is very much like gtk Radiant. There are some differences, but I think there are far more similarities.

Right now, I'm stuck on getting textures to work. I've used .jpg files in Quake 3. I built the map (it had a leak), but I expected the leak since it's an open room. I know I'm doing something wrong, but I can't find a tutorial that tells me how to get my textures from gtk Radiant -> Torque.

What I have done so far is simply put the .jpg textures I'm using in the same folder as the .dif. The DIF is now working. I can put it in my level. However, the textures aren't showing up. How do I texture my DIFs?

Thanks for any help in advance.