Game Development Community

Melee system

by Caleb · in Torque Game Engine · 07/17/2006 (8:54 am) · 4 replies

I need to know of a good way to do a melee system. I've had some good Ideas, but I can't get the best of both worlds. If I won't to detect collision and/or position, I keep running in to my sword even if I turn collision off.

If I just mount an image, I can't get collision and/or position. if someone knows how to mount items that would be nice but I just need answers.

Thanks!

#1
07/17/2006 (9:38 am)
I'm using this resource:

Server Side Melee System
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377

You might also want to look at this one:
MMORPG Tutorial Article 4 Server Side Melee Redux!
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7583
#2
07/17/2006 (9:39 am)
Here's a good melee system.
#3
07/17/2006 (2:19 pm)
I've read the tutorial before but came to see that it uses the FPS starter kit. I'm not useing the starter kit and don't know how to make it work without the predone starter kit stuff.

Still need help.

[IDEA] -
Hmmmm...... I wounder if I could use two rays? One Ray would be about 4 ft long starting at the handle of my Guy's sword, the other ray would be the same thing but starting at the handle of my AI guy's sword.

Then if there is a collision, play a blocked attack animation.
What do yawl think and.... HOW the HECK would I do any of this?

Thanks again.
#4
07/18/2006 (10:07 am)
What is the best way to get collision detection between mounted objects?