Garage Games using XNA framework?
by Scott Stubs · in Torque Game Engine · 07/17/2006 (8:22 am) · 49 replies
What's this that I read on The ZBuffer (http://thezbuffer.com/articles/405.aspx)? Anyone care to speculate? It would be a hugely smart move on their part. If they do release a managed, XNA engine, then my development platform becomes a no-brainer.
#42
Couldn't have said it better myself. I bought Torque because I was sick of trying to make my own engine, C++ or C#. ZMan tried to convince me that writing my own engine was folly, and I have seen the light... I didn't like the prospect of coding in C++ even in torque, but it was better than writing my own engine from scracth... but now... this is the kinda thing that makes me glad I bought into Torque.
08/14/2006 (5:25 pm)
Quote:If they do release a managed, XNA engine, then my development platform becomes a no-brainer.
Couldn't have said it better myself. I bought Torque because I was sick of trying to make my own engine, C++ or C#. ZMan tried to convince me that writing my own engine was folly, and I have seen the light... I didn't like the prospect of coding in C++ even in torque, but it was better than writing my own engine from scracth... but now... this is the kinda thing that makes me glad I bought into Torque.
#43
I'm no longer a participant in the Linux rants and raves or conspiracy theories. I want to help small companies bring their games to market and be able to make money with them. If that means working with the world's largest software company to help change the world, then so be it. There is no buy out or huge amount of cash traded around to help us change our minds. It is just a meeting of the minds with some really smart people that understand games. Our visions are very similar and we are going to work with them. There was never a shared vision like this with the people behind OS-X or Linux, and it certainly was not for lack of trying on our part.
I hope those of you that don't understand our motives or question our motives will eventually come to see the reasoning behind our decisions.
-Jeff Tunnell, GG
08/14/2006 (5:40 pm)
When we started GarageGames we were all anti-Microsoft, and even the people within MS that we work with know it. At that time their monopoly had reached its zenith. I was very vocal about the bad that could come from that. However, in the years since then, a LOT of things have happened that have changed my mind. MS understands games. Cross platform in this new generation is much more PC, XB360, hand helds, and other next generation consoles than it is Windows, OS-X, and Linux.I'm no longer a participant in the Linux rants and raves or conspiracy theories. I want to help small companies bring their games to market and be able to make money with them. If that means working with the world's largest software company to help change the world, then so be it. There is no buy out or huge amount of cash traded around to help us change our minds. It is just a meeting of the minds with some really smart people that understand games. Our visions are very similar and we are going to work with them. There was never a shared vision like this with the people behind OS-X or Linux, and it certainly was not for lack of trying on our part.
I hope those of you that don't understand our motives or question our motives will eventually come to see the reasoning behind our decisions.
-Jeff Tunnell, GG
#44
I personally think its another tool for my arensal, even though all I progam in these days is .Net.
I think people need to look at the future of gaming computers for this debate. and Not look at past issues and letdowns. Our computer industry will be heavly changing in the next few years.
I'm glad Microsoft and GG have come together and produced a commercial graphics engine for .Net. It's a very open market right now and no clear winners in sight.
my 2 cents.
08/14/2006 (5:59 pm)
So, here we have a "Undiscovered Country" situation.I personally think its another tool for my arensal, even though all I progam in these days is .Net.
I think people need to look at the future of gaming computers for this debate. and Not look at past issues and letdowns. Our computer industry will be heavly changing in the next few years.
I'm glad Microsoft and GG have come together and produced a commercial graphics engine for .Net. It's a very open market right now and no clear winners in sight.
my 2 cents.
#45
GarageGames is a tremendous resource. Our company owes a lot to their past and present efforts. I hope to work more closely with GG in the future.
-Josh Ritter
Prairie Games, Inc
08/14/2006 (5:59 pm)
If you are going to thrive in this industry you must evolve your opinions... GarageGames is a tremendous resource. Our company owes a lot to their past and present efforts. I hope to work more closely with GG in the future.
-Josh Ritter
Prairie Games, Inc
#46
For the big base of managed devs out there, this is a good move, it helps us. And it lets us write games for the Xbox360, woo. :)
08/14/2006 (10:41 pm)
Well said Josh, Jeff, and Matthew. Jeez, if people don't want to use this new tool, they don't have to. :-pFor the big base of managed devs out there, this is a good move, it helps us. And it lets us write games for the Xbox360, woo. :)
#47
08/14/2006 (11:49 pm)
Of course, now I'm going to be taking the money I was planning on spending on a 360 this fall, and spending it on TorqueX instead... so I can make games for the 360. :P Time to ask for another raise. :)
#48
08/15/2006 (7:17 am)
Same here. I can only hope Torque X is on the cheap, or my wife won't let me do it. :-)
#49
How will this work when someone who is using Torque X wants to release their game for people to play and they dont have Torque X?
08/16/2006 (7:51 am)
I have a question about the whole Torque X thing. The point of the XNA thing for the 360 is so people can create and share games with each other and get toes wet in console developement. However, initially, the only way games can be shared with each other is letting people download the entire project and basically (From what it sounds like) compiling their own binary and pushing it to their 360 to play the game. How will this work when someone who is using Torque X wants to release their game for people to play and they dont have Torque X?
Torque 3D Owner Matthew Langley
Torque
"How many mac developers do you have? 1 "
Numbers mean nothing without perspective and relativity. Do we maintain adequate mac compatability with, yes... then why would we need more? In fact if anything the Torque engines are designed to be more platform agnostic, so just because there's only one person (dedicated) working on mac that the rest are working on windows specific code. In fact in retrospect very few people are ever working on just windows specfic code and probably not as continually as Paul S. is working on mac code. That's not how the engines are set up. Your view is very narrow... you can throw out a number but that doesn't mean it means anything.
"How many windows developers do you have?"
Probably not too many more than mac devs and probably not a whole lot all at one time. Most of our code is designed to work on multiple platforms, very few things are every done repeatedily in platform specific code, this goes for both windows and mac.
"I assume they send you these reports?"
No, though from what I've seen my view has changed quite a bit.
"I'm just here to let you guys know not all of us like the direction GG has taken here."
The direction we have taken is to s upport additional promising platforms. Isn't that why we had taken up Linux and Mac originally. There was promise and great opportunity. This is no different, it's only different if you have a bias against MS.
"No doubt Chris Satchell will have that unbiased opinion about game development. "
Have you heard the keynote... I think you might be surprised if you listen to it with an open mind. XNA really takes some steps towards getting Indies and Enthusiasts closer to making games on a console with lower costs.