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Installing a Torque Game

by Brad Hanlon · in Torque Game Engine · 07/16/2006 (11:58 am) · 3 replies

I have a program to make the installer for the game, but what files do I need to use to make the game work once installed.

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#1
07/16/2006 (12:09 pm)
- The 'example' folder and all files within it such as the exe, OpenAL32.dll, opengl2d3d.dll etc

- The 'common' folder and all its contents

- The 'starter.fps' folder and all its contents
#2
07/16/2006 (12:17 pm)
Assuming you did all your work in starter.fps, otherwise whatever you named your game folder under example.

That said, you can actually trim it down a lot... You can include only the dso files and leave out the uncompiled versions.

The way I figured this out was by creating a copy of my example folder in another place, and then I started removing the stuff that I thought I didn't need.

Don't need .ilk files, and if you have all your dso files generated you can leave out your cs and gui files.

You can also probably leave out any source content files that might be dangling in there, such as .max files, .psd files, and so on.

Test it every once in a while while you're doing this cleaning up to make sure your game still works, then when you are done and your game still runs, you know you've got the smallest possible set of files.
#3
07/16/2006 (12:32 pm)
Thanks for all the help! Everything is working the way it should now.