Game Development Community

enum MaskBits

by Badguy · in Torque Game Engine · 04/23/2002 (5:35 am) · 1 replies

How come this Evil Culprit keeps removing class's from classview ??

no matter where I place it .. it decides what class's it wants to have in classview.
(Visual Studio 6.0)
notice all the missing class's that are added to the project .. cutting the enum MaskBits from the class
Pop in come's the class into classview
paste it back in its fine

save it.. Bang most times the class dissapears..
sometimes it will stay
I would like to know what cause's this if anyone has a clue.
Thanks :)

#1
04/29/2002 (1:30 pm)
I noticed this too. Didn't know about the enum MaskBit thing. I guessed that this was because of the console object macros were messing with it. Never played around with it though.