Tgb Doubt
by Fernando N. Ferrari · in General Discussion · 07/16/2006 (3:08 am) · 8 replies
My first post :)
Hi, im trying the Demo version of TGB, and i have some questions without answer
1 - The demo version is the same that the Inde or Comercial?
2 - Can you play video custscenes?
3 - Can you play mp3?
4 - Can you simulate an isometric game?
5 - There is any way to build the project without the resources in the final release?
6 - The future updates of TGB will have any aditional cost?
Sorry for my bad english
Hi, im trying the Demo version of TGB, and i have some questions without answer
1 - The demo version is the same that the Inde or Comercial?
2 - Can you play video custscenes?
3 - Can you play mp3?
4 - Can you simulate an isometric game?
5 - There is any way to build the project without the resources in the final release?
6 - The future updates of TGB will have any aditional cost?
Sorry for my bad english
#2
You should be able to play Theora video using the relevant GUI controls, but I don't have any personal experience of doing it.
MP3 files aren't supported out of the box, but OGG files are. It's the MP3 licensing that's the reason behind their exclusion. If you buy the Pro version, I'm sure you could add MP3 support to the C++ code though.
07/16/2006 (4:50 am)
All the versions are the same. The difference between Indie and Commercial is the EULA as mentioned. The Pro version also comes with source code. The actual TGB.exe is the same.You should be able to play Theora video using the relevant GUI controls, but I don't have any personal experience of doing it.
MP3 files aren't supported out of the box, but OGG files are. It's the MP3 licensing that's the reason behind their exclusion. If you buy the Pro version, I'm sure you could add MP3 support to the C++ code though.
#3
Didn't know about the MP3 thing, good to know. If you want to use MP3 Fernando DL Audiocity which I think can convert to OGG.
07/16/2006 (7:33 am)
@ PhilipDidn't know about the MP3 thing, good to know. If you want to use MP3 Fernando DL Audiocity which I think can convert to OGG.
#4
07/16/2006 (7:36 am)
Quote:1 - The demo version is the same that the Inde or Comercial?Yes. The difference is that with the Indie version, you have to show a splash screen, can only make games, and have to have less than $250,000 annual income for your company. Codewise, they are the same, though. As noted, the pro version comes with complete C++ source code to the engine.
Quote:2 - Can you play video custscenes?Yes. The Theora video format is supported to allow cross-platform video.
Quote:3 - Can you play mp3?Not out of the box since it requires a per-license fee for the use of MP3 codecs. However, you could pay FMOD and implement it yourself. Or you could convert them to OGG's which is a better format anyway.
Quote:4 - Can you simulate an isometric game?Simulate, yes. But you're probably talking about full iso support. Right now there is not full iso support. Some people, though foul witchery, have been able to emulate it and the iso pack actually adds it to the engine. When it is released.
Quote:5 - There is any way to build the project without the resources in the final release?You mean having your assets online so that it downloads to the client? Um, that could be really annoying. I'm not sure what you're asking here. If you mean "can I hide my assets from prying eyes" then yes. There is support for packaging and encryption.
Quote:6 - The future updates of TGB will have any aditional cost?That is unknown over the lifetime of the product. However currently there has been no indication of a major price shift for new versions. Patches are free. Large scale point versions may not be.
#5
The tricky question number 5, i try to ask "can I hide my assets from prying eyes?" but because of my bad english i can't buil the question correctly :S (BTW Thank for this particular answer David).
My big procupation about the question Number 1 is that i found some bugs in the Demo Version of TGB..
For example, yo have to close and reopen the proyect if you change the script, the buttons in the splash screen in the begining don't have Text, the create tab sometimes draw the efects out of the squares, sometimes when I add an scroller and the delete it, when i click save project the scroller Reapears, sometimes the games presents sync issues.
And another factor is that the documentation that cames with the demo version is very helpfull but is incomplete.
I like the product but i a little worried about this isuess.
07/16/2006 (2:31 pm)
Thanks to all for the answers :)The tricky question number 5, i try to ask "can I hide my assets from prying eyes?" but because of my bad english i can't buil the question correctly :S (BTW Thank for this particular answer David).
My big procupation about the question Number 1 is that i found some bugs in the Demo Version of TGB..
For example, yo have to close and reopen the proyect if you change the script, the buttons in the splash screen in the begining don't have Text, the create tab sometimes draw the efects out of the squares, sometimes when I add an scroller and the delete it, when i click save project the scroller Reapears, sometimes the games presents sync issues.
And another factor is that the documentation that cames with the demo version is very helpfull but is incomplete.
I like the product but i a little worried about this isuess.
#6
07/17/2006 (12:45 am)
Anyone knows those issues??
#7
You don't have to re-open the project to get the new script files, you have to execute the files again. As generally all the files are executed on start up reopening is and easy way to do it. Alternativly you can execute the file from the console.
The documentation is extremly complate I have found. There is an extensize reference and loads of tutorials whch can solve most things you will need to know. Then there is TDN and the forums.
As for "hiding your assets" there are a few encryption resources for TGE, not sure if they will work for TGB but I am sure sooner or later one will come up.
I have not encountered the other issues so I can't comment on them.
07/17/2006 (2:40 am)
For some of your issues:You don't have to re-open the project to get the new script files, you have to execute the files again. As generally all the files are executed on start up reopening is and easy way to do it. Alternativly you can execute the file from the console.
The documentation is extremly complate I have found. There is an extensize reference and loads of tutorials whch can solve most things you will need to know. Then there is TDN and the forums.
As for "hiding your assets" there are a few encryption resources for TGE, not sure if they will work for TGB but I am sure sooner or later one will come up.
I have not encountered the other issues so I can't comment on them.
#8
The other option would be to use some kind of installer that deals with it for you. Something like Molebox (bit not Molebox as it doesn't work with TGB).
07/17/2006 (3:23 am)
The encryption resources require source code modification though, so you'll need to buy the Pro version. The other option would be to use some kind of installer that deals with it for you. Something like Molebox (bit not Molebox as it doesn't work with TGB).
Torque 3D Owner Tom Perry
2. Hmm...don't know about this one. You could make ingame cutscenes no problem :)
3. Yes, pretty sure you can.
4. An ISO pack is coming out (and it looks excellent).
5. Don't quite understand what you mean by this one. You don't have to use the resources given if thats what you mean. You can start a "blank" project and add what you like.
6. Not as far as I am aware, but it would still be a steal :)