Am I just Dense or what??
by Scott Johnson · in Torque Game Builder · 07/15/2006 (11:17 pm) · 6 replies
I've just purchased the Torque Game Builder (Non - pro)
I'm trying in vain to actually build an .exe redistributable of the fish demo sample...
I can get the game to run in the editor.. however cannot figure out how to use
any of the "tools" not to mention how to compile a game .exe.
Did I just waste 100$???
Will I have to shell out another 250$ to be able to build a game?
I'm really hoping that I am missing something simple...
I've read so many forum posts, and tried so many variations of copying the "game" folder and triming it down and using the TGB.EXE to try and get the game to run i.e. -game FishDemo , etc...
I'm just not getting it..
Thanks so much in advance...
Just noticed something else, I only seem to have the TGB binary, I cannot access any of the tools.. such as tile builder, packaging utility, particle builder etc...
I'm trying in vain to actually build an .exe redistributable of the fish demo sample...
I can get the game to run in the editor.. however cannot figure out how to use
any of the "tools" not to mention how to compile a game .exe.
Did I just waste 100$???
Will I have to shell out another 250$ to be able to build a game?
I'm really hoping that I am missing something simple...
I've read so many forum posts, and tried so many variations of copying the "game" folder and triming it down and using the TGB.EXE to try and get the game to run i.e. -game FishDemo , etc...
I'm just not getting it..
Thanks so much in advance...
Just noticed something else, I only seem to have the TGB binary, I cannot access any of the tools.. such as tile builder, packaging utility, particle builder etc...
About the author
#2
However, the interesting part is when I File-Build, it creates only 2 files
buildLog.html
main.cs
It does nothing else... No exe etc...
I will try to manually put this together...
Thanks for the reply.
07/15/2006 (11:49 pm)
I was thinking that it was somthing along this line... However, the interesting part is when I File-Build, it creates only 2 files
buildLog.html
main.cs
It does nothing else... No exe etc...
I will try to manually put this together...
Thanks for the reply.
#3
Let me know how it goes...
07/15/2006 (11:51 pm)
Something isn't working right for you then, set the output directory name like this "myGame" only without Quotes. and try, it probably doesn't like full paths or something if your putting them in like that. Let me know how it goes...
#4
You MUST press the analyze game button first...
You'd think there wouldn't be a 2 step process in this dialog..
But anyways... I'm happy now..
Thanks for the help.
07/15/2006 (11:54 pm)
Woohoo... I just figured it out... You MUST press the analyze game button first...
You'd think there wouldn't be a 2 step process in this dialog..
But anyways... I'm happy now..
Thanks for the help.
#5
Also mention that in the Suggestions forum.. It might help somebody else later on...
07/15/2006 (11:56 pm)
Woot! :-) Glad You worked through it. Some things could use a bit better "explanation" but usually once you figure out the process its awesome!Also mention that in the Suggestions forum.. It might help somebody else later on...
#6
07/16/2006 (6:49 pm)
There is actually an entire feature tutorial on the package utility included with TGB.
Torque 3D Owner Rodney Rindels - Torqued
Divide By Zero
the Game.exe is just TGB.exe renamed to YourGame.exe
The common folder dso's and assets and YourGame folder and assets are copied over to a release directory, and during that scripts get compiled to their dso format and the cs files are removed.
the main.cs file is the exeception which is just used as a convienence to launch the game . It should be left intact.
You do not need the source version to build and package a game. The Packaging Utility under File->Build Project manages this for you.
I think the product is an amazing value. You probably just need to take a deep breath, and enjoy the process. Once the lightbulb goes off, it a hell of a lot of fun.