Game Development Community

Deployment

by GCBeany · in Torque Game Builder · 07/15/2006 (6:57 am) · 5 replies

I'm trying to package up my game in a nice neat little bundle to send off to a friend. Can anyone help me with that? I checked the tutorials, but the 'deployment' links are blank.

Thanks.

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#1
07/15/2006 (11:28 am)
What I usually do is after I build the project I just zip the folder I specified as the output foder and email it to whomever I want. When they receive it they just unzip and run the executable in folder.

If you are looking for a way to package it with a installer there are a couple of open-source/freeware installer creators available, just don't ask me to name them as the names seem to have slipped my mind. ;)
#2
07/16/2006 (9:19 am)
I've just tried to use MoleBox Pro to package up one of the demos to determine if a single file distributable (that doesn't extract and run, or install per se) is viable.. with no success...

According to a post on the forum at Molebox, TGB evidently has some built in "protections" that will preclude the use of This type of technology. Another example of "Molebox" type solution is Thinstall which I've used in the corporate setting to some success..

Basically, what would be great, would be a way to package the entire game into a single .exe, such that a user could choose to "open" from the web, or download and run the game without requiring an Installer etc...

Any comments on this would certainly be welcomed.
#3
08/31/2006 (8:51 am)
*bump*

Has anyone found a good solution for this?

thanks!
#4
08/31/2006 (11:42 am)
The deployment link should take you here.
#5
11/09/2006 (6:05 am)
"Basically, what would be great, would be a way to package the entire game into a single .exe, such that a user could choose to "open" from the web, or download and run the game without requiring an Installer etc..."

Dang. I'd assumed that was part of the deal when I bought the license. :-/