Looking for beta testers creating or importing interiors
by John Kabus (BobTheCBuilder) · in Artist Corner · 07/14/2006 (8:05 pm) · 7 replies
Hello Constructor beta testers!
I'm starting a series of blogs covering Constructor progress and the ins and outs of Constructor lighting. I'd like to include screen shots of some awesome levels working in Constructor. The levels can be created or imported into Constructor.
If you have something cool that can't be directly imported feel free to mention it - maybe its format can be supported.
So if you have something cool let me know, because I think reoccurring images of "John's Amazing Pipe Demo" might get old! :)

-John Kabus
I'm starting a series of blogs covering Constructor progress and the ins and outs of Constructor lighting. I'd like to include screen shots of some awesome levels working in Constructor. The levels can be created or imported into Constructor.
If you have something cool that can't be directly imported feel free to mention it - maybe its format can be supported.
So if you have something cool let me know, because I think reoccurring images of "John's Amazing Pipe Demo" might get old! :)

-John Kabus
#2
07/17/2006 (7:31 am)
I would love to show of the church but when in TSE or TGE there is missing faces.
#3
im having troubles trying constructor not to crash when loading .map files done with a different editor....maybe its the complexity? the ammount of brushes / entities / lights? that keeps crashing the map when im doing a relight scene or just by click in mapped or dinamic view in the 3d window
07/17/2006 (10:44 am)
The church looks nice adam...im having troubles trying constructor not to crash when loading .map files done with a different editor....maybe its the complexity? the ammount of brushes / entities / lights? that keeps crashing the map when im doing a relight scene or just by click in mapped or dinamic view in the 3d window
#4
Adam:
That is a great looking church. Did you build that entirely in Constructor or import it from a .map? And did your map2dif run didn't spit out any error messages when creating the DIF for TGE?
Santiago:
Would it be possible for you to send along your .map for me to try out in a debug build? I'd very much be interested in seeing where Constructor is crashing, and in which 3D app you originally built it.
Thanks!
- LightWave Dave
07/17/2006 (11:43 am)
Greetings!Adam:
That is a great looking church. Did you build that entirely in Constructor or import it from a .map? And did your map2dif run didn't spit out any error messages when creating the DIF for TGE?
Santiago:
Would it be possible for you to send along your .map for me to try out in a debug build? I'd very much be interested in seeing where Constructor is crashing, and in which 3D app you originally built it.
Thanks!
- LightWave Dave
#5
Can you send over the csx file? Thats a nice and complex scene and I'd like to perform lighting performance tests on it. Also it helps when working with complex scenes to see what changes and improvements need to be made based on what looks good and what needs to look better.
Great work!
07/17/2006 (12:04 pm)
Adam, that looks great - I posted a few questions/ideas in your map2dif thread that might help us see whats happening with the missing surfaces.Can you send over the csx file? Thats a nice and complex scene and I'd like to perform lighting performance tests on it. Also it helps when working with complex scenes to see what changes and improvements need to be made based on what looks good and what needs to look better.
Great work!
#6
No errors when make map2dif ran.
Thanks for the complemtns.
07/17/2006 (1:46 pm)
I built the church back in beta 1 so it is a map file not a csx file and have not finished it because of the missing faces that map2dif creates when making the file along with the interior and exterior not working as it should. Interiors are showing up as extorts in debug.No errors when make map2dif ran.
Thanks for the complemtns.
#7
you did the arches slicing cubes? pretty nice indeed
David: ok np...ill look for one that i know the problem happens and send it to you by email...
07/17/2006 (3:16 pm)
You did that church with beta1? wow...i started with beta 3 and i couldnt make textures to look fairly good :Pyou did the arches slicing cubes? pretty nice indeed
David: ok np...ill look for one that i know the problem happens and send it to you by email...
Santiago Marina
ok..ill see if i can come up with a cool thing made entirely in constructor :)