Bizarre bug with latest TSE - missing .dso files
by David Dougher · in Torque Game Engine Advanced · 07/14/2006 (9:55 am) · 3 replies
OK, I'll admit right up front that this bug qualifies as a twilight zone episode in my mind.
I updated with the latest from CVS recompiled the latest TSE_Debug and ran it on my machine. Looked fine. Ran the demo program and then changed to the terrain water demo. Everything still looked good. New terrain. I changed a piece of the mission file to comment out one of the platforms and automatically deleted all the .dso files.
Ran it again and everything still looked good. Called up my console and scanned it for new entires and noticed that there was no message that it had compiled any dso. It says it executed the code - just didn't say it compiled the code...
So I went back to look and... no .dso files. It recreated prefs.cs and banlist.cs. But not a single .dso file is anywhere to be found. The demo works fine.
Went and checked the .dso files I had deleted. They were all dated 5/1/2006 from when I had done a previous compile. There are no current .dso's anywhere...
Did I miss a memo somewhere...?
I updated with the latest from CVS recompiled the latest TSE_Debug and ran it on my machine. Looked fine. Ran the demo program and then changed to the terrain water demo. Everything still looked good. New terrain. I changed a piece of the mission file to comment out one of the platforms and automatically deleted all the .dso files.
Ran it again and everything still looked good. Called up my console and scanned it for new entires and noticed that there was no message that it had compiled any dso. It says it executed the code - just didn't say it compiled the code...
So I went back to look and... no .dso files. It recreated prefs.cs and banlist.cs. But not a single .dso file is anywhere to be found. The demo works fine.
Went and checked the .dso files I had deleted. They were all dated 5/1/2006 from when I had done a previous compile. There are no current .dso's anywhere...
Did I miss a memo somewhere...?
About the author
Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
Torque 3D Owner Mark Dynna
www.garagegames.com/mg/forums/result.thread.php?qt=47607
It's not really a "bug" per se, its a compiler option.