Game Development Community

Same Engine across products?

by jydog · in Torque Game Builder · 07/13/2006 (9:58 am) · 6 replies

Is the TGB Particle Engine the same across all the Torque products?

Randy

#1
07/13/2006 (10:05 am)
No, the TGB Particle engine is specific to TGB. Effects created within it are NOT usable in anything but TGB.
#2
07/13/2006 (5:20 pm)
Eric is correct, the TGB particle system is unique to TGB, Melv did an awesome job with it.
#3
07/14/2006 (5:35 am)
Is the needs of TGB so unique that the same basic engine or a very similar one could not be used across the line to aid in transitions between them?
#4
07/14/2006 (12:29 pm)
Well the rendering core and some of the same concepts are the same with just about everything between the engines (except maybe TSE and some other specific cases)... though a 2D particle system is a bit different than a 3D particle system. A lot of us internally have been wanting to port Melv's awesome particle system in TGB to TGE or TSE though :)
#5
07/14/2006 (7:33 pm)
It would seam TGB's Particle Engine would be a 3D engine with output translated into 2d.

If so it should/could be very similar/interchangeable?
#6
07/20/2006 (11:49 pm)
It wouldn't take a whole lot to port it to the other engines, everyone at GG is busy with many things though and it isn't on the list nevertheless a priority. Multiple people have talked about it though :) In fact I know Ben Garney has considered it a couple times.