Dso files not generating as of MS 3.5
by Claudio Martinez · in Torque Game Engine Advanced · 07/13/2006 (7:00 am) · 10 replies
Sorry if this has been discussed, but I couldn't find anything on this with the search tool.
I'm not sure if it's something I'm doing wrong, but as of MS 3.5 my .dso files aren't generating. I deleted all of my .dso files then ran both the "demo" and the "terrain_water_demo". Nothing!!! I've got a clean copy from CVS so I can't be the only one with this problem.
Before anyone asks I've already double checked the following:
- Got a clean copy from CVS.
- The directory is NOT read only.
- Files with a .dso extension are NOT hidden.
- Console doesn't report errors.
- I'm using the release version (not that it should make a difference in this case).
The weird part is that both mods run just fine. I'd also like to add that I am definitely getting .dso files with my MS 3.0 version.
Any thoughts?
I'm not sure if it's something I'm doing wrong, but as of MS 3.5 my .dso files aren't generating. I deleted all of my .dso files then ran both the "demo" and the "terrain_water_demo". Nothing!!! I've got a clean copy from CVS so I can't be the only one with this problem.
Before anyone asks I've already double checked the following:
- Got a clean copy from CVS.
- The directory is NOT read only.
- Files with a .dso extension are NOT hidden.
- Console doesn't report errors.
- I'm using the release version (not that it should make a difference in this case).
The weird part is that both mods run just fine. I'd also like to add that I am definitely getting .dso files with my MS 3.0 version.
Any thoughts?
#2
07/13/2006 (7:23 am)
Ah, okay! Any thoughts on how to prevent that? I'm trying to show my work to someone but I really don't want to distribute the .cs files.
#3
07/13/2006 (7:28 am)
Actually, scratch that, there isn't any .dso files being created. Just checked my folders while in-game.
#4
07/13/2006 (7:32 am)
That makes me feel better! At least I'm not going crazy... Still it seems strange that dso files aren't generating.
#5
07/13/2006 (7:36 am)
There's a way to turn dso creation on/off. It's in the forums somewhere. I've seen it before.
#6
07/13/2006 (8:30 am)
I doubt they would circumvent dso generation on purpose. Perhaps some debug code got committed to the repository by accident.
#7
engine/core/torqueConfig.h
change line 144 from
#define TORQUE_NO_DSO_GENERATION
to
//#define TORQUE_NO_DSO_GENERATION
then recompile.
07/13/2006 (10:59 am)
Guys ... engine/core/torqueConfig.h
change line 144 from
#define TORQUE_NO_DSO_GENERATION
to
//#define TORQUE_NO_DSO_GENERATION
then recompile.
#8
07/13/2006 (11:39 am)
Thank you sir!
#9
torqueConfig is of course fair game to tweak as needed - change as much as you want to fit your needs! :)
07/13/2006 (9:20 pm)
We have DSOs off by default now as they tend to trip up newbies. ie, "why isn't my code change taking effect!" (Answer: compile failed and the old DSO is still present.).torqueConfig is of course fair game to tweak as needed - change as much as you want to fit your needs! :)
#10
07/13/2006 (10:42 pm)
Wow, this is a very useful thread. I have never remarked the torqueConfig.h file! Cool stuff in there! Thanks :-)
Torque Owner Chris Byars
Ion Productions