Material Mapping question
by Ronald J Nelson · in Torque Game Engine · 07/13/2006 (12:34 am) · 5 replies
Is there some way to make DTS objects use the property map system and therefore will allow the material mapping system to be used for DTS objects? I know it works well for Interior objects and terrain objects but I am trying to make a bullet system that reads the propertymap for the texture and leaves the appropriate explosion or bullet hole type based upon that information. So far my system works pretty good for interior objects, I just need it to work for DTS too.
#2
07/13/2006 (7:31 pm)
Not sure about that one, but I'd just like to say something like this would make a great resource. ;)
#3
07/13/2006 (7:36 pm)
Yeah C2 it is a work in progress and I would be happy to share once I get all of the kinks worked out. It works very well on dif objects right now, but I am going to make it influence dts objects and am also looking into a dynamic texturing system to allow bullet holes to actuall stick to movable objects like vehicles or ODE objects. Since I have been working with Gary Briggs project on my own to make it do what I wanted, Iwill be needing this.
#4
(Unless you are involved with pitfighters, then of course...nevermind)
07/13/2006 (7:41 pm)
I *think* guys at www.pitfighters.com have managed it. I know at least when a projectile hits another player it leaves a blood splatter They definitely have the impact decals and sounds appropriate to interior surfaces down. You might want to contact one of their team members, perhaps they might know.(Unless you are involved with pitfighters, then of course...nevermind)
#5
07/16/2006 (12:42 am)
Well I am not sure why but for some reason the only objects the propertyMap.cs will work with is terrain and interior objects. Can someone tell me where in either of these items or some other place that it says what object has material mapping properties?
Torque Owner Ronald J Nelson
Code Hammer Games