Displaying Mounted Object Names
by JPaxson · in Torque Game Engine · 07/12/2006 (3:14 pm) · 0 replies
I am trying to display the names of all objects mounted to my player object via guiShapeNameHud. Basically I want to have a label for the helmet, gun, backpack, cantine, as well as the players name.
I added the following underneath the drawName of the original render, trying to get the number of mounted objects, and a reference to each based on index. But nothing draws.
Am I missing something, or has anyone else done this sort of thing and can maybe give me a shove in the right direction? Thanks in advance for any help.
I added the following underneath the drawName of the original render, trying to get the number of mounted objects, and a reference to each based on index. But nothing draws.
U32 mountedOjects = shape->getMountedObjectCount();
for(int i=0; i<mountedOjects; i++)
{
ShapeBase * currentShape = shape->getMountedObject(i);
drawName(Point2I((S32)projPnt.x, (S32)projPnt.y),currentShape->getShapeName(),opacity);
}Am I missing something, or has anyone else done this sort of thing and can maybe give me a shove in the right direction? Thanks in advance for any help.
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