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Icy floor

by Jarno Mannelin · in Torque Game Engine · 07/12/2006 (7:57 am) · 1 replies

Hi

I need to make an interior with icy floor, along which shapes should be able to slide. Can friction be defined for an interior, and if so, it's done in .cs files? How else could that kind of behavior be implemented?

#1
07/12/2006 (8:43 am)
Hello,

I haven't looked into friction settings, but you might want to try using physical zones as well. PZs add a little extra velocity to a player's movement speed. The zones are invisible by default and can be scaled up or down. If configured correctly, you could use them to simulate unexpected slips and slides.

Just a warning though, if you use physical zones, set small values since high numbers have a tendancy to crash Torque. Getting PZs to work right will take some experimentation.

Aaron E.