Static shapes with a particle emitter
by Tom · in Torque Game Engine · 07/11/2006 (8:45 am) · 4 replies
Hi, i read that by itself its impossible to mount emmiters to shapes, however, i also read a lot of work arounds, i tried them , but i cant seem to get them to work.
i created a shape, that rotates, and has mountpoints on its arms, i want to mount a particle emitter on each mountpoint. any ideas? (it would also be amazing if i would have to change the source code, since i jsut had a rebuild with multiple viewports)
*does the fake weapon idea really not work? - i though it did, but any idea would be great - did anyone get it TO WORK?*
i created a shape, that rotates, and has mountpoints on its arms, i want to mount a particle emitter on each mountpoint. any ideas? (it would also be amazing if i would have to change the source code, since i jsut had a rebuild with multiple viewports)
*does the fake weapon idea really not work? - i though it did, but any idea would be great - did anyone get it TO WORK?*
#2
07/11/2006 (8:18 pm)
I only make a super small item and mount it and use that emitter, it works really well.
#3
thanks in advance, u gave me a direction to work towards:)
07/12/2006 (8:28 am)
Billy L do u think u could post the code, or send me an example? my email is in my profile thanks in advance, u gave me a direction to work towards:)
#4
07/13/2006 (12:11 pm)
Thank you for the code, i wil look at it asap:)
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