Atlas2 Problems
by Matt Vitelli · in Torque Game Engine Advanced · 07/10/2006 (2:22 pm) · 42 replies
Hello. I've been playing around with L3DT and Atlas2 for the last couple of days. I've been using a unique terrain approach rather than a blended one and each time I seem to get very odd results.

This is very odd when my texture looks nothing remotely like this.

Is there any solution to this?
Thank you,
-Matt Vitelli

This is very odd when my texture looks nothing remotely like this.

Is there any solution to this?
Thank you,
-Matt Vitelli
#42
07/17/2006 (1:55 pm)
I think what was the most confusing thing was that the TQT file generated fine when the function was run from the Console so it never occurred to me that the creation of the Atlas2 texture would be affected by that.
Torque Owner Matt Vitelli