Game Development Community

Atlas2 Problems

by Matt Vitelli · in Torque Game Engine Advanced · 07/10/2006 (2:22 pm) · 42 replies

Hello. I've been playing around with L3DT and Atlas2 for the last couple of days. I've been using a unique terrain approach rather than a blended one and each time I seem to get very odd results.

i63.photobucket.com/albums/h138/eternaldark112/atlaserror.png
This is very odd when my texture looks nothing remotely like this.

i63.photobucket.com/albums/h138/eternaldark112/canyon-1.jpg
Is there any solution to this?

Thank you,
-Matt Vitelli
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#41
07/16/2006 (10:35 am)
Actually, I added mine to the end of main.cs from the start. So, for those who still want to know how just add yours after something like...
profilerEnable(1);
#42
07/17/2006 (1:55 pm)
I think what was the most confusing thing was that the TQT file generated fine when the function was run from the Console so it never occurred to me that the creation of the Atlas2 texture would be affected by that.
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