Time function?
by Martin Schultz · in Torque Game Engine Advanced · 07/09/2006 (6:26 am) · 0 replies
I haven't found any getTime() functions or something like this to receive in script the current time and date. I found in my TGE sources a getLocalTime() and don't know anymore if it was a resource I once put in my TGE code or if it was already in the stock code.
I thought it would be wonderful to have such a function also in stock TSE. What do you think? The function I found in main.cc looks like this:
Martin
I thought it would be wonderful to have such a function also in stock TSE. What do you think? The function I found in main.cc looks like this:
// get date and time --drew
ConsoleFunction( getLocalTime, const char *, 1, 1, "Return the current local time as: month day year hour min sec.\n\n" "Local time is platform defined.")
{
Platform::LocalTime lt;
Platform::getLocalTime(lt);
char *retBuffer = Con::getReturnBuffer(128);
dSprintf(retBuffer, 128, "%d %d %d %02d %02d %02d",
lt.month + 1,
lt.monthday,
lt.year + 1900,
lt.hour,
lt.min,
lt.sec);
return retBuffer;
}Martin