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TGE 1.4 /visual Studios 2003-help

by Morrie · in General Discussion · 07/08/2006 (8:37 pm) · 3 replies

I have a question. Do I need VS2005 to compile TGE 1.4, I currently own VS2003. Also how do I compile TLK (Torque Lighting Kit) with TGE 1.4. The only instructions I can find are on VS2005 and that in the TDN.

#1
07/08/2006 (10:20 pm)
While I know it is possible to compile TGE using VS2003, I do not know the exact procedure to do it. However, VS2005 Express works just fine, and is free... so if you try that route, then at least you're working in the environment that so much of the documentation is targeted at.

Barring that, I believe (though I could be wrong) the solution file you need to load is the VS7 solution file.
#2
07/08/2006 (10:28 pm)
You need to load up the VS6 files, and convert them when it prompts. It shouldn't be a big deal, you may have track down some include folders to get it to work fine.
#3
07/08/2006 (11:41 pm)
Maurice,

I run VS.Net 2003 enterprise and actually just finished compiling TGE 1.4, you need to add a couple values to your registry, thankfully the guys at Garage games have made it easy.

Just double click on the file
c:\torque\SDK\vc7\VC7.cc compiling.reg

This adds the .cc extension for VS 2003 (also known as 7)

from there inside the same folder you will find your solution file :)

Happy coding,

The Trusted One