TGE 1.4 /visual Studios 2003-help
by Morrie · in General Discussion · 07/08/2006 (8:37 pm) · 3 replies
I have a question. Do I need VS2005 to compile TGE 1.4, I currently own VS2003. Also how do I compile TLK (Torque Lighting Kit) with TGE 1.4. The only instructions I can find are on VS2005 and that in the TDN.
#2
07/08/2006 (10:28 pm)
You need to load up the VS6 files, and convert them when it prompts. It shouldn't be a big deal, you may have track down some include folders to get it to work fine.
#3
I run VS.Net 2003 enterprise and actually just finished compiling TGE 1.4, you need to add a couple values to your registry, thankfully the guys at Garage games have made it easy.
Just double click on the file
c:\torque\SDK\vc7\VC7.cc compiling.reg
This adds the .cc extension for VS 2003 (also known as 7)
from there inside the same folder you will find your solution file :)
Happy coding,
The Trusted One
07/08/2006 (11:41 pm)
Maurice,I run VS.Net 2003 enterprise and actually just finished compiling TGE 1.4, you need to add a couple values to your registry, thankfully the guys at Garage games have made it easy.
Just double click on the file
c:\torque\SDK\vc7\VC7.cc compiling.reg
This adds the .cc extension for VS 2003 (also known as 7)
from there inside the same folder you will find your solution file :)
Happy coding,
The Trusted One
Torque Owner Cliff
Barring that, I believe (though I could be wrong) the solution file you need to load is the VS7 solution file.