Game Development Community

Weapon Pack Notice

by Bryce · in General Discussion · 07/07/2006 (7:17 pm) · 55 replies

Hey everyone, ive tried my hardest to get rid of tex stretching, and nothing seems to be working, so im bringing the price down from $45 to $35.
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#1
07/07/2006 (7:58 pm)
Ah wonderful MilkShape with it's two simple uv projections... Bummer.
#2
07/08/2006 (7:15 am)
Most of them look really good, but some, inlcuding some areas of the AK47, got it hard. The pistol models dont seem to be affected at all for some reason.

Today im going to bring out the MP5 for a test round and post a fraps video.
#3
07/09/2006 (8:55 am)
The only way for milkshape to texture its objects (easily, anyways) is to use the texture coordinate editor, which only allows you to map from one viewpoint. Details on the edges are streched to the other side because it doesnt know what goes there. Milkshape is stupid, most of the money i get from this weapon pack will be going towards 3ds max. Maybe ill make a sequel
#4
07/09/2006 (9:10 am)
Can't you use unwrap 3D to sort out the texture problem?

It's only $49.99
#5
07/09/2006 (9:40 am)
Only? For me it takes me 6 1/2 months.....($5 every other week allowance)
#6
07/09/2006 (10:46 am)
If $49 is too much... how are you going to save up $3500 for 3ds max?
#7
07/09/2006 (10:49 am)
Let alone web hosting account fees, payment gateway setup and fees, business registration, bank account fees etc etc etc.

Not trying to put a damper on you, but have you fully thought this through Bryce?
#8
07/09/2006 (11:10 am)
Gg charges you to host?
#9
07/09/2006 (11:30 am)
GG is not a hosting company.
#10
07/09/2006 (11:39 am)
GG will most likely charge you by taking a small percent from each of your sales, however you have to have a pretty top notch product to get them to sell it for you.

My point is it is possible GG won't accept your product, and if that's the case you will need to set up a website, payment gateway etc all of which costs money.
#11
07/09/2006 (11:44 am)
Turbosquid is another option. Of course, they take a percentage of each sale.
#12
07/09/2006 (12:21 pm)
Yeah but on turbosquid i found no 'upload button'. It tells you how to upload, ut not where to go to upload. I don't know if im just blind or if others have the same problem.
#13
07/09/2006 (1:09 pm)
If you go to your "Product Manager" tab you can't miss it.
#14
07/09/2006 (5:29 pm)
Thank you im going to post up some weapons and see how it goes.
#15
07/09/2006 (6:39 pm)
@Bryce
You should try a program called 'Blender'. It has tons of features like 3DS Max and is completely free. Plus it has a huge community and tons of plugins.

-Okashira
#16
07/09/2006 (7:09 pm)
I tried blender. The first thought that came to mind was "too many buttons"

I prefer milkshape. i worked with it 2 years and i really know how to make it do the stuff i want.
#17
07/09/2006 (7:20 pm)
The first thought that came to mind was "too many buttons"

[laughs]

Those were my first thoughts too. If I were you though I would give it another try. Make sure you look at the interface tutorial on the blender website, it is REALLY helpful.
#18
07/09/2006 (7:25 pm)
Okay, ill do that.

here's a freebee for everyone. I want to see how many people are actually interested in this pack.

www.turbosquid.com/FullPreview/Index.cfm/ID/313963
#19
07/09/2006 (8:54 pm)
Ha ha that is funny. Dude that's how I feel about every program. I took a class recently in Maya and had an 'oh yeah' moment. trust me finding an instructor and/or a class or tutorial is going to help volumes.

Check out Maya Personal Learning Edition. You can't use it commercially but it's going to be a must learn tool if you want to work seriously in this industry. 3d studiomax and Maya are loaded with buttons BUT they can do anything your mind can dream up
#20
07/10/2006 (7:35 am)
Is it a trial? Will it export to torque? Maya looks really cool and ive always wanted it because of how well it renders things like glass and how well it lights its scenes. Though i doubt my 1998 computer with only 56 memory will be able to run it.....crap.
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