Game Development Community

Are chunk files going away?

by Mary Westmacott · in Torque Game Engine Advanced · 07/07/2006 (4:52 pm) · 1 replies

Are chunk files going away?
I see that there will be a "unified LOD" geometry type coming up,
but I don't see many changes to the chunk file generation code
and the files are named "Old" now.
Just thought I should ask.

Not knowing what to expect with the new update, I just kind-of
assumed that part of being easier to use, that one of
the first change would be unattended chunk file generation by having
AtlasMesher::write error back out to the console function
where function arguments would define how to increase the
error metric and/or the tree depth before the file was processed again.
Or at least error out so it can process the next file.
I also assumed maybe there would be some kind of separate log
file for terrain processing, just as a separate record of how the terrain
was processed.

I think I will look into these changes, been meaning to create a new
console function entry that gives you a choice of using signed or unsigned
height fields.

#1
07/07/2006 (11:36 pm)
In fact, the unified file format is the .atlas format used by all the Atlas2 functions except for the CHU generator. It's marked OLD as we're working on a new unified LOD geometry processor which will replace it and solve most of the problems associated with the old one (like finicky parameters and the like).

But it's not there yet (the code's in CVS if you want to try it out.. we are NOT providing support on it yet since it's not ready so you're on your own if you want to try it :), so for the meantime you have to generate w/ the old code and import it to the new format.