Increasing object number
by Skylar Kelty · in Torque Game Engine · 07/07/2006 (11:55 am) · 4 replies
Hi,
Im using the shape and grass replicators but both seem to crash above a certain number of objects.
FX Shape is the main problem:
Using 16 objects it allows just 10 replications
10x16 = 160 objects
How can I increase this number, im sure its hardcoded somewhere
Im using the shape and grass replicators but both seem to crash above a certain number of objects.
FX Shape is the main problem:
Using 16 objects it allows just 10 replications
10x16 = 160 objects
How can I increase this number, im sure its hardcoded somewhere
About the author
#2
I think its a problem with the replicator though
if I add second and third replicators, theres no problem
07/08/2006 (3:11 am)
Thats the only time it crashes, if I increase the number of objects.I think its a problem with the replicator though
if I add second and third replicators, theres no problem
#3
07/08/2006 (2:21 pm)
I haven't run into the problem you're describing... is there any info in console.log?
#4
Try creating an fxshapereplicator and setting the object number to soemthing like 160
Edit: It works doesnt it?
Okay then, if I use the 16 objects update and try setting the object number above ten, it crashes
sorry about that :)
07/09/2006 (12:05 am)
Nothing in the logTry creating an fxshapereplicator and setting the object number to soemthing like 160
Edit: It works doesnt it?
Okay then, if I use the 16 objects update and try setting the object number above ten, it crashes
sorry about that :)
Torque Owner Stefan Lundmark
Increasing the amount of object ID's possible is not a trivial task.