Game Development Community

Increasing object number

by Skylar Kelty · in Torque Game Engine · 07/07/2006 (11:55 am) · 4 replies

Hi,
Im using the shape and grass replicators but both seem to crash above a certain number of objects.
FX Shape is the main problem:
Using 16 objects it allows just 10 replications
10x16 = 160 objects
How can I increase this number, im sure its hardcoded somewhere

#1
07/07/2006 (12:01 pm)
Are you sure the amount of objects is your issue here? Torque can handle alot more than that.

Increasing the amount of object ID's possible is not a trivial task.
#2
07/08/2006 (3:11 am)
Thats the only time it crashes, if I increase the number of objects.
I think its a problem with the replicator though
if I add second and third replicators, theres no problem
#3
07/08/2006 (2:21 pm)
I haven't run into the problem you're describing... is there any info in console.log?
#4
07/09/2006 (12:05 am)
Nothing in the log
Try creating an fxshapereplicator and setting the object number to soemthing like 160

Edit: It works doesnt it?
Okay then, if I use the 16 objects update and try setting the object number above ten, it crashes
sorry about that :)