Game Development Community

Animated Coll.meshes?

by Gustavo Munoz · in Artist Corner · 07/07/2006 (6:39 am) · 0 replies

I managed to get animated LODs working, and I have been able to take a deeper look at the Collision meshes. I can see that you cannot use an Armature parented to the coll. marker, as I do with LODs, because it crashes Blender.

But you can use a Constraint or a Modifier for the col meshes to be animated by an Armature. I used an Armature Modifier for the examples. The problem is when you use more than one single col.mesh and you want them animated by diferent bones of the Armature. I just cannot get the second col.mesh to be animated correctly by the second bone once exported to dts.

But as you can see in my current example, they are acting independently one of the other, inside Blender and also inside TST Pro, so anyway the functionallity is there. Maybe we can get the developers look for a way to make it posible.

I have recreated the same trick for a Door, and it does the same: works ok in Blender, but once exported it only shows the animation of the first col.mesh.

www.gustavom.com/zips/LOD+COL.zip

www.gustavom.com/zips/DoorGusM.blend.zip

Anybody has any sugestion?
Thank you in advance.