Game Development Community

How to disable the editor window?

by Ironbelly Studios · in Technical Issues · 07/07/2006 (4:40 am) · 16 replies

Hello everyone
i am a newbie to torque and am widhing to do something with it
for that reason i started working with the torquedemo.exe and made changes to its structure and edited a whole lot of things in it using the editors
and after the completion now i wish to disable the editor window so that the thing i made could be visible without the editor window as a new thing
but i could not get the inomation about how to disable the editors from comming when i start up the exe file
please if someone knows tell me
help much appreciated
thanking you

#1
07/07/2006 (5:05 am)
You could just delete the editor folder.
#2
07/07/2006 (5:14 am)
Hey it is of no use
the editor window is still coming
can you be more specific?
thanks for ur time
#3
07/07/2006 (5:47 am)
Which editor window are you refering to?
#4
07/07/2006 (5:59 am)
Delete the editor and ui folders in the creator folder.

I've answered this same question at least three times now in the last couple of weeks.
#5
07/07/2006 (6:02 am)
Hey Scott
if i delete the editor and ui folder from the creator folder it is giving error as
"You must load a mission before starting the mission editor"
can you help in this regard
please reply
help appreciated
thankign you
#6
07/07/2006 (6:04 am)
Hey Martin
i was refering to the worldeditor window
it goes off with F11 but it comes when i restart the the thing
please reply
help appreciated
thanking you
#7
07/07/2006 (6:15 am)
Please do NOT hit F5 all the time after you made a reply this will report your reply.
#8
07/07/2006 (6:20 am)
Remove the key binding for it as well.
#9
07/10/2006 (2:11 am)
Hey scott
thanks for the help
but can u please tell me in details hw to remove the key bindingd ur talking about please
#10
07/10/2006 (2:53 am)
Have a look in creator\editor\editor.cs
#11
07/10/2006 (2:56 am)
The quick and dirty solution to hide the functionallity is to add this at the end of the default.bind.cs file
GlobalActionMap.bindCmd(keyboard, "F10", "", "");
GlobalActionMap.bindCmd(keyboard, "F11", "", "");
#12
07/10/2006 (11:40 pm)
Hi Martin
thanks for the help
but this is not working even
i had edited the default.bind.cs of the game~~/client/default.bind.cs file
but in this case what is happening is that on start the editor is coming but on hitting F11 it hides and then even if u hit F11 it wont come back
this is not what i wished it to do
i wanted it to open on the first go without going through the editor window
please see if u can help me in this regard
thanking you
#13
07/11/2006 (12:56 am)
Is the editor opened when you start the game?
#14
07/11/2006 (1:31 am)
Yes after the initial start up screen it directly opens the game into the editor window
and when i do hit the F11 button it disappears (as u know the toggle )
and when i added ur lines to the code it was the same but with one difference that the editor when toggled did not return on hitting the F11 again as it usually happens
please see what you can do in the case
thanking you
#15
07/11/2006 (1:57 am)
Which mod are you using starter.fps or starter.tutorial? Usually the editor isn't displayed when the game is started.
#16
07/11/2006 (2:13 am)
I started working with the torquedemo.exe and was initially using tutorial.base file
i was following as mentioned in the GettingStarted.pdf supplied with the torque SDK
please have a look into it to understand better what all i had done and where the problem is coming
thanking you