How to disable the editor window?
by Ironbelly Studios · in Technical Issues · 07/07/2006 (4:40 am) · 16 replies
Hello everyone
i am a newbie to torque and am widhing to do something with it
for that reason i started working with the torquedemo.exe and made changes to its structure and edited a whole lot of things in it using the editors
and after the completion now i wish to disable the editor window so that the thing i made could be visible without the editor window as a new thing
but i could not get the inomation about how to disable the editors from comming when i start up the exe file
please if someone knows tell me
help much appreciated
thanking you
i am a newbie to torque and am widhing to do something with it
for that reason i started working with the torquedemo.exe and made changes to its structure and edited a whole lot of things in it using the editors
and after the completion now i wish to disable the editor window so that the thing i made could be visible without the editor window as a new thing
but i could not get the inomation about how to disable the editors from comming when i start up the exe file
please if someone knows tell me
help much appreciated
thanking you
About the author
#2
the editor window is still coming
can you be more specific?
thanks for ur time
07/07/2006 (5:14 am)
Hey it is of no usethe editor window is still coming
can you be more specific?
thanks for ur time
#3
07/07/2006 (5:47 am)
Which editor window are you refering to?
#4
I've answered this same question at least three times now in the last couple of weeks.
07/07/2006 (5:59 am)
Delete the editor and ui folders in the creator folder.I've answered this same question at least three times now in the last couple of weeks.
#5
if i delete the editor and ui folder from the creator folder it is giving error as
"You must load a mission before starting the mission editor"
can you help in this regard
please reply
help appreciated
thankign you
07/07/2006 (6:02 am)
Hey Scottif i delete the editor and ui folder from the creator folder it is giving error as
"You must load a mission before starting the mission editor"
can you help in this regard
please reply
help appreciated
thankign you
#6
i was refering to the worldeditor window
it goes off with F11 but it comes when i restart the the thing
please reply
help appreciated
thanking you
07/07/2006 (6:04 am)
Hey Martin i was refering to the worldeditor window
it goes off with F11 but it comes when i restart the the thing
please reply
help appreciated
thanking you
#7
07/07/2006 (6:15 am)
Please do NOT hit F5 all the time after you made a reply this will report your reply.
#8
07/07/2006 (6:20 am)
Remove the key binding for it as well.
#9
thanks for the help
but can u please tell me in details hw to remove the key bindingd ur talking about please
07/10/2006 (2:11 am)
Hey scottthanks for the help
but can u please tell me in details hw to remove the key bindingd ur talking about please
#10
07/10/2006 (2:53 am)
Have a look in creator\editor\editor.cs
#11
07/10/2006 (2:56 am)
The quick and dirty solution to hide the functionallity is to add this at the end of the default.bind.cs fileGlobalActionMap.bindCmd(keyboard, "F10", "", ""); GlobalActionMap.bindCmd(keyboard, "F11", "", "");
#12
thanks for the help
but this is not working even
i had edited the default.bind.cs of the game~~/client/default.bind.cs file
but in this case what is happening is that on start the editor is coming but on hitting F11 it hides and then even if u hit F11 it wont come back
this is not what i wished it to do
i wanted it to open on the first go without going through the editor window
please see if u can help me in this regard
thanking you
07/10/2006 (11:40 pm)
Hi Martinthanks for the help
but this is not working even
i had edited the default.bind.cs of the game~~/client/default.bind.cs file
but in this case what is happening is that on start the editor is coming but on hitting F11 it hides and then even if u hit F11 it wont come back
this is not what i wished it to do
i wanted it to open on the first go without going through the editor window
please see if u can help me in this regard
thanking you
#13
07/11/2006 (12:56 am)
Is the editor opened when you start the game?
#14
and when i do hit the F11 button it disappears (as u know the toggle )
and when i added ur lines to the code it was the same but with one difference that the editor when toggled did not return on hitting the F11 again as it usually happens
please see what you can do in the case
thanking you
07/11/2006 (1:31 am)
Yes after the initial start up screen it directly opens the game into the editor windowand when i do hit the F11 button it disappears (as u know the toggle )
and when i added ur lines to the code it was the same but with one difference that the editor when toggled did not return on hitting the F11 again as it usually happens
please see what you can do in the case
thanking you
#15
07/11/2006 (1:57 am)
Which mod are you using starter.fps or starter.tutorial? Usually the editor isn't displayed when the game is started.
#16
i was following as mentioned in the GettingStarted.pdf supplied with the torque SDK
please have a look into it to understand better what all i had done and where the problem is coming
thanking you
07/11/2006 (2:13 am)
I started working with the torquedemo.exe and was initially using tutorial.base filei was following as mentioned in the GettingStarted.pdf supplied with the torque SDK
please have a look into it to understand better what all i had done and where the problem is coming
thanking you
Torque Owner Martin de Richelieu