HELP WANTED: atlas texture problems and terrain creation
by Kyrah Abattoir · in Torque Game Engine Advanced · 07/07/2006 (4:00 am) · 3 replies
I am fidling around with the new atlas version and i have a few problems:
first: http://www.ethernia.net/pics/bug.jpg
is it me or A: i have no detail texture, B: its all blurry (and yes i don't know either why the crossbow rope is inverted
just compare to this screen that i found:
http://img391.imageshack.us/img391/1456/fjord36ux.jpg
second: another problem it seems i can't understand how to make the blendmap for making a blended terrain in tse from L3DT, could someone post the right way to do it? the tdn documentation didn't help me much
third: i tried to make a uniquely textured terrain, it work well, well i can see it, however the colors are nothing like the texture map, i have a little archipel of green islands with deep blue underwater land and once the .atlas loaded it looks like cream colored spots on a dark brown bed.
anybody else experienced this?
i compile on vstudio 2003
config: athlon 64 X2 4200+ / geforce 7900GTX
first: http://www.ethernia.net/pics/bug.jpg
is it me or A: i have no detail texture, B: its all blurry (and yes i don't know either why the crossbow rope is inverted
just compare to this screen that i found:
http://img391.imageshack.us/img391/1456/fjord36ux.jpg
second: another problem it seems i can't understand how to make the blendmap for making a blended terrain in tse from L3DT, could someone post the right way to do it? the tdn documentation didn't help me much
third: i tried to make a uniquely textured terrain, it work well, well i can see it, however the colors are nothing like the texture map, i have a little archipel of green islands with deep blue underwater land and once the .atlas loaded it looks like cream colored spots on a dark brown bed.
anybody else experienced this?
i compile on vstudio 2003
config: athlon 64 X2 4200+ / geforce 7900GTX
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
2. Never tried this so far so i cant really tell
3. Its hard to see what you did wrong without picture reference material. So I'm guessing that the texture map has the same resolution as the heightmap. which will result in having 1 pixel for every meter or whatever you set the terrain to. I would suspect you do a 4 times larger texture map than your heightmap.
07/07/2006 (4:45 am)
1. The blender isnt finished yet2. Never tried this so far so i cant really tell
3. Its hard to see what you did wrong without picture reference material. So I'm guessing that the texture map has the same resolution as the heightmap. which will result in having 1 pixel for every meter or whatever you set the terrain to. I would suspect you do a 4 times larger texture map than your heightmap.
#3
Atlas2 has detail textures disabled by default.
You have 2 options:
1. Try to enable them yourself
2. Wait for them to be enabled (planned in the next update I hear)
As for your other questions, I haven't done much with Atlas2 so I am unable to answer.
07/07/2006 (5:13 am)
That's not a bug :PAtlas2 has detail textures disabled by default.
You have 2 options:
1. Try to enable them yourself
2. Wait for them to be enabled (planned in the next update I hear)
As for your other questions, I haven't done much with Atlas2 so I am unable to answer.
Torque 3D Owner James Bond