Torque and QT
by Stezza · in General Discussion · 07/05/2006 (9:57 am) · 10 replies
Hi all. I am very new to Torque and the game making process. My client is about to embark on a project using torque. Can any one tell me if when a game has been created and there are trigger points in the game, troughout the environment, could these trigger points then open up an animation movie clip say Quicktime file?
Many thanks
Many thanks
#2
07/05/2006 (10:03 am)
Videos in Quicktime, no, not without some heavy coding. Videos in Theora format, yes. And very easily, I might add. You will need to look into the guiTheoraCtrl to get the scoop on what it is and what it can do for you. Also, I use ffmpeg2theora for my video conversion. It works for MPEG and AVI videos.
#4
Is this Theora part of the Torque engine software?
07/05/2006 (10:17 am)
Thanks for the quick reply guys.Is this Theora part of the Torque engine software?
#5
Is this Theora part of the Torque engine software?
07/05/2006 (10:19 am)
Thanks for the quick reply guys.Is this Theora part of the Torque engine software?
#6
07/05/2006 (10:33 am)
Theora is the video format of the ogg set of media, like ogg vorbis for audio.
#7
07/05/2006 (10:39 am)
Many thanks Paul
#8
This is the 3rd game in the series and would need a Torque pro sort of person to build the game from given assets which are mostly used from the old game assets but will need converting. As the Torque environment is new to us there will be a learning curve on our behalf to compile it. I am a 3D modeller and have built most of the games look. This will form part of an interactive CDROM for schools, see www.eclipsebooks.com.
We are in the process of searching for someone who has an excellent knowledge in Torque production.
If anyone is interested, let me know and I will pass your details onto my client.
Thank you for your time
Stephen Hibberd
MD. Origin3D
07/05/2006 (10:39 am)
My client, is interested in anyone who my have the time available to work on a game project.This is the 3rd game in the series and would need a Torque pro sort of person to build the game from given assets which are mostly used from the old game assets but will need converting. As the Torque environment is new to us there will be a learning curve on our behalf to compile it. I am a 3D modeller and have built most of the games look. This will form part of an interactive CDROM for schools, see www.eclipsebooks.com.
We are in the process of searching for someone who has an excellent knowledge in Torque production.
If anyone is interested, let me know and I will pass your details onto my client.
Thank you for your time
Stephen Hibberd
MD. Origin3D
#9
Theora, like Vorbis is an open format, so you won't have to worry about any legal issues for the videos or the player (in this case Torque).
07/05/2006 (10:41 am)
Theora playback is now part of the compiled engine executable and available from the GUI editor (F10). It can also be scripted with CS files. Theora, like Vorbis is an open format, so you won't have to worry about any legal issues for the videos or the player (in this case Torque).
#10
I posted a response to the position/project in your other thread.
Aaron E.
07/05/2006 (11:12 am)
Hello,I posted a response to the position/project in your other thread.
Aaron E.
Associate David Montgomery-Blake
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