Atlas2 crashing as dedicated server?
by Martin Schultz · in Torque Game Engine Advanced · 07/05/2006 (5:20 am) · 7 replies
I merged to the Ms 3.5 and have it up running fine so far including Atlas2 (release mode). I tried running now TSE in a dedicated mode and TSE always crashes right after the first log statements of Atlas. When I run TSE as standalone with the gui, it works fine.
I would love to have some just simply test their TSE.exe with the parameter "-dedicated" to see if it works.
Thanks,
Martin
I would love to have some just simply test their TSE.exe with the parameter "-dedicated" to see if it works.
Thanks,
Martin
#2
07/05/2006 (5:56 am)
Thanks for testing!
#3
Not sure of a fix, but make sure the mod paths are defined?
07/18/2006 (6:05 am)
Hmm.. thats strange indeed, it looks like in dedicated mode, there are no mod paths setup and its failing when trying to initialise the atlasInstnace with those filenames.Not sure of a fix, but make sure the mod paths are defined?
#4
http://www.garagegames.com/mg/forums/result.thread.php?qt=32015
Which may help you get past this stage, but atlas2 still crashes my dedicated server. (See my new post)
JS
08/19/2006 (5:32 pm)
I found a thread here:http://www.garagegames.com/mg/forums/result.thread.php?qt=32015
Which may help you get past this stage, but atlas2 still crashes my dedicated server. (See my new post)
JS
#5
08/20/2006 (5:15 am)
Thanks for the post, Jack. I suppose Ben fixed it with MS 4.
#6
09/14/2006 (11:58 am)
Can anyone confirm that this is fixed w/ latest Atlas2?
#7
09/14/2006 (12:34 pm)
Yes, confirmed that it's fixed. In this screenshot there's a dedicated TSE server running on the left and on the right a connected client. Good job and thanks for fixing this! :-)
Torque Owner Tom Bushby