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Atlas2 crashing as dedicated server?

by Martin Schultz · in Torque Game Engine Advanced · 07/05/2006 (5:20 am) · 7 replies

I merged to the Ms 3.5 and have it up running fine so far including Atlas2 (release mode). I tried running now TSE in a dedicated mode and TSE always crashes right after the first log statements of Atlas. When I run TSE as standalone with the gui, it works fine.

I would love to have some just simply test their TSE.exe with the parameter "-dedicated" to see if it works.

Thanks,
Martin

#1
07/05/2006 (5:33 am)
Just tried it with the Water Demo, it crashed at Atlas loading:
--------- Starting Dedicated Server ---------
Exporting server prefs...
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Executing terrain_water_demo/server/scripts/audioProfiles.cs.
Executing terrain_water_demo/server/scripts/camera.cs.
Executing terrain_water_demo/server/scripts/markers.cs.
... Shape with old version.
Executing terrain_water_demo/server/scripts/triggers.cs.
Executing terrain_water_demo/server/scripts/shapeBase.cs.
Executing terrain_water_demo/server/scripts/item.cs.
Warning: shape terrain_water_demo/data/shapes/test/newBox2.dts collision detail 0 (Collision-1) bounds exceed that of shape.
Executing terrain_water_demo/server/scripts/staticShape.cs.
Executing terrain_water_demo/server/scripts/radiusDamage.cs.
*** LOADING MISSION: terrain_water_demo\data\missions\simple.mis
*** Stage 1 load
*** Stage 2 load
Executing terrain_water_demo\data\missions\simple.mis.
Illegal CodeBlock path detected (no mod directory): terrain_water_demo\data\missions\simple.mis
(TypeFilename) illegal filename detected: ~/data/terrains/details/detail1
Illegal CodeBlock path detected (no mod directory): terrain_water_demo\data\missions\simple.mis
(TypeFilename) illegal filename detected: ~/data/terrains/l3dt.atlas
AtlasFile::load - cannot open atlas file 'terrain_water_demo/clean.atlas'.
#2
07/05/2006 (5:56 am)
Thanks for testing!
#3
07/18/2006 (6:05 am)
Hmm.. thats strange indeed, it looks like in dedicated mode, there are no mod paths setup and its failing when trying to initialise the atlasInstnace with those filenames.

Not sure of a fix, but make sure the mod paths are defined?
#4
08/19/2006 (5:32 pm)
I found a thread here:

http://www.garagegames.com/mg/forums/result.thread.php?qt=32015

Which may help you get past this stage, but atlas2 still crashes my dedicated server. (See my new post)
JS
#5
08/20/2006 (5:15 am)
Thanks for the post, Jack. I suppose Ben fixed it with MS 4.
#6
09/14/2006 (11:58 am)
Can anyone confirm that this is fixed w/ latest Atlas2?
#7
09/14/2006 (12:34 pm)
Yes, confirmed that it's fixed. In this screenshot there's a dedicated TSE server running on the left and on the right a connected client. Good job and thanks for fixing this! :-)

www.decane.net/gg/atlas2.jpg