Blender DTS exports inside out model?
by Mark Buxton · in Artist Corner · 07/04/2006 (11:56 am) · 4 replies
Hey guys sorry if this is a duplicate post but couldn't seem to find the answer to this. I am close to finishing a model (in Blender) and I'm a bit of a newb, so I wanted to test it out in Torque. I got a copy of the 0.91 DTS exporter for Blender, checked my normals (the model is not double sided) and they are all fine - so I exported it. Then when I load the DTS in Torque all of the normals are reversed so it looks like the model is inside out. How can I make the exporter leave the normals alone?
TYIA :D
TYIA :D
About the author
#2
This isn't a major problem as all I have to do is flip my normals - but it's a pain in the butt and I'd like to understand why it's happening... is it a bug in the exporter? I wonder if something is wrong with my UV mapping... is it possible to manipulate which side of the mesh the texture appears while UV mapping?
07/04/2006 (1:18 pm)
Okay - well thanks for the input but that doesn't help .. maybe I should elaborate.. In edit mode I selected all vertices and use CTRL+N to make all verts point outward. This causes all normals to point outside of the mesh - which is what I want to do to make the UV mapping show up correctly. So everything looks great in Blender, but when I export to a DTS and load it in ShowToolPro I see an inside out mesh. I can easily fix it by just going back in Blender and selecting my mesh and flipping the normals to the inside before I export. Doing that makes the DTS object work fine, but now inside Blender my mesh looks like it's inside out - follow? This isn't a major problem as all I have to do is flip my normals - but it's a pain in the butt and I'd like to understand why it's happening... is it a bug in the exporter? I wonder if something is wrong with my UV mapping... is it possible to manipulate which side of the mesh the texture appears while UV mapping?
#3
my first thought would be no.
but is it possible that you are constructing the faces in blender clockwise as opposed to counter clockwise?
that seems silly to me but I had to ask.
Other than that no idea bud :)
I'm sure someone with more savvy will chime in here.
I wouldn't think it is a bug unless all content is like this.
and judging from what I have read about the exporter (havent tried it directly)
then I would assume this is not the case.
good luck
07/04/2006 (1:28 pm)
I dont know about your final question (if uv mapping can effect this)my first thought would be no.
but is it possible that you are constructing the faces in blender clockwise as opposed to counter clockwise?
that seems silly to me but I had to ask.
Other than that no idea bud :)
I'm sure someone with more savvy will chime in here.
I wouldn't think it is a bug unless all content is like this.
and judging from what I have read about the exporter (havent tried it directly)
then I would assume this is not the case.
good luck
#4
I did so by just making a new blend then using the "Append" command to take the things I wanted to export to dts - then re-exporting. Now I have my mesh working as it should. I think it was a problem with the settings for the material datablock perhaps... Anyway.. Problem solved, case closed, peace out ;)
07/06/2006 (10:00 am)
Thanks - Badguy, I still don't understand what was causing this exactly - but I fixed my problem. I did so by just making a new blend then using the "Append" command to take the things I wanted to export to dts - then re-exporting. Now I have my mesh working as it should. I think it was a problem with the settings for the material datablock perhaps... Anyway.. Problem solved, case closed, peace out ;)
Torque Owner Badguy
tdn.garagegames.com/wiki/DTS/FAQ/Blender_FAQ
try that one.