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Torque Indie SDK Questions

by Reginald Reed · in Torque Game Engine · 07/04/2006 (4:42 am) · 2 replies

I'm a independant developer with limited resources and wanted to ask a few questions before attempting to purchase the Indie SDK.

1) Can I use Quake 2 models ? I have a number of Quake 2 models I wanted to use.
2) I currently use Q3 Radiant 202 as my map editor and was wondering if Torque is compatilble with it.
3) Does Torque have video/cutscenes API's/routines already for you to use?
4) Finally, is it easy to add a weapon to your FPS game in Torque, I've always had trouble doing to with other game engines. IE. Gettting the rotation right, Jerky movement whenever the camera moved... etc...

Thanks for helping this Torque Indie rookie out. On the surface, Torque looks like a great engine to use that'll allow me to concentrate on game creation and not engine coding.

#1
07/04/2006 (5:09 am)
1)Not really. You'd need to convert them to the .dts format unless you were willing to add the .md2 format into torque.
2)Torque is compatible with Radiant afaik, you need to export it as a quake 3 map and then use Map2Dif Plus to convert them into the .Dif format.
3)Torque includes support for the Theora video codec through the UI system.
4)Yes, it is fairly easy to add projectile weapons to torque and adjust their settings to work well.
#2
07/04/2006 (5:30 am)
Thanks, for the info. I'm looking forward to joining up with Torque Indie. I've used other engines in the past like irrlicht and learned a lot about 3D games. But' I was ready to "move up" to a more refined engine that did not require hours and hours of research on doing basic functions like using weapons. I've created one basic 3D game already but was ready to create something more serious and marketable. What help sell me on Torque was the fact that I can use my current compiler, "Microsoft Visual C++ 6.0 [Standard Edition]" w/o initial setup headaches. Thanks again.