RELEASE: Capital 'M' in GuiMLTextCtrl misaligned.
by Jared Coliadis · in Torque Game Builder · 07/03/2006 (10:19 pm) · 1 replies
This is probably best shown in the image below. All of my capital 'M' characters that I am using for dialog in a standard GuiMLTextCtrl that is attached to a scenegraph are rendered below and to the left of their intended position. This has never been a problem before the Release version.


Torque 3D Owner Matthew Langley
Torque