Just an advice
by Zork · in General Discussion · 07/03/2006 (2:55 pm) · 9 replies
Hi everybody!
I'm new to Torque and i would like to understand if this tool is good to make adventures game (like Syberia or black mirror, for example). I've also looked at Virtools that looks interesting but it's quite expensive, at least for me :(
I would like to ask also if with a programming experience limited to Macromedia (sorry Adobe!) Director (8 years) and Flash (2 years) and with the help of The Game Programmer's Guide to Torque book is realistic to become skilled for simple/medium casual games in 5/6 months studying in the weekends (i've still have to work in the meanwhile to carry on). I know that this is difficult to say, always depending on persons, only consider me an average multimedia programmer with no c++ exerience, actually, i've never seen a compiler in my life 8-(
Thank you in advance for any reply
Alessandro
I'm new to Torque and i would like to understand if this tool is good to make adventures game (like Syberia or black mirror, for example). I've also looked at Virtools that looks interesting but it's quite expensive, at least for me :(
I would like to ask also if with a programming experience limited to Macromedia (sorry Adobe!) Director (8 years) and Flash (2 years) and with the help of The Game Programmer's Guide to Torque book is realistic to become skilled for simple/medium casual games in 5/6 months studying in the weekends (i've still have to work in the meanwhile to carry on). I know that this is difficult to say, always depending on persons, only consider me an average multimedia programmer with no c++ exerience, actually, i've never seen a compiler in my life 8-(
Thank you in advance for any reply
Alessandro
#2
07/03/2006 (4:13 pm)
Try TGB =)
#3
07/03/2006 (4:20 pm)
Does TGB support video files for transitioning? I hadn't considered that.
#4
That was my suspect Cliff, that the strong use of pre-rendered backgrounds could be an issue.
Also the learning of c++ is a problem, mine of course, but i could it give a try anyway. In this case do you think that The Game Programmer's Guide to Torque could be a good start ( or maybe better 3D Game Programming All in One?)
@Mr Bloodworth, does TGB require strong c++ knowledgements like TGE?, can it handle 3D caracters?
Do anyone know if there are other tools in the market similar to virtools?
07/04/2006 (12:36 am)
Thanks for the replies,That was my suspect Cliff, that the strong use of pre-rendered backgrounds could be an issue.
Also the learning of c++ is a problem, mine of course, but i could it give a try anyway. In this case do you think that The Game Programmer's Guide to Torque could be a good start ( or maybe better 3D Game Programming All in One?)
@Mr Bloodworth, does TGB require strong c++ knowledgements like TGE?, can it handle 3D caracters?
Do anyone know if there are other tools in the market similar to virtools?
#5
07/04/2006 (12:46 am)
I'm sorry, I am not familiar with The Game Programmer's Guid to Torque, so cannot comment on that. I can say, though, that I'm pretty sure TGB does not support 3D characters. As far as understanding of C++, I'd say it's about the same as TGE - that is to say, if what you want to do is already covered by the engine (and an awful lot is in both engines), then you shouldn't have to write C++ code.
#6
07/04/2006 (3:17 am)
TGB does support 3d objects, works really well. Also with TGB you will probably never have to touch the source code, much less likely then in TGE.
#7
By the way, is there a good book to starting with?
07/05/2006 (3:26 am)
TGB looks very interesting, but do you think that it can handle 3D caracters.By the way, is there a good book to starting with?
#8
It also supports the same Theora video stuff as TGE so video sequences shouldn't be a major problem.
07/05/2006 (5:40 am)
TGB can use DTS objects, but keep in mind that the camera is only 2D.It also supports the same Theora video stuff as TGE so video sequences shouldn't be a major problem.
#9
http://www.rampantgames.com/blog/2006/06/forrest-gump-meets-avatar-of-virtue.htm...
Yes, you can bring in 3D character models into TGB. Complete with animations. Limitations:
* It is not currently working in DirectX, only OpenGL
* There are still some bugs dealing with them. They didn't get the level of testing of other TGB features.
* I'm not *positive* of this, but I don't think they support 3D mounting like they do in TGE.
But they are cool, and they work.
07/05/2006 (8:27 am)
I just posted about bringing in 3D characters into TGB last week...http://www.rampantgames.com/blog/2006/06/forrest-gump-meets-avatar-of-virtue.htm...
Yes, you can bring in 3D character models into TGB. Complete with animations. Limitations:
* It is not currently working in DirectX, only OpenGL
* There are still some bugs dealing with them. They didn't get the level of testing of other TGB features.
* I'm not *positive* of this, but I don't think they support 3D mounting like they do in TGE.
But they are cool, and they work.
Torque Owner Cliff
That said, I suspect that you could probably achieve a fair amount in Torque with the background that you have. You will have to pick up some C++ over time, but I believe you could make simple casual games with it with the background you have.
Standard disclaimer - this is just my opinion, I could be wrong. ;-)