Game Development Community

Debris in 3.5 anyone?

by Martin Schultz · in Torque Game Engine Advanced · 07/03/2006 (1:02 pm) · 5 replies

Has anyone gotten debris rendering working in MS 3.5? I used several meshes with lots of debris parts in it, also an old one that is definately working in TGE, but the debris still doesn't show up. Just wanted to know if anyone got it working.

Thanks.

#1
07/03/2006 (10:53 pm)
If possible, can somebody mail or link here a working debris file?
#2
09/19/2006 (6:02 am)
Bump - I have tested now my shape in MS4 with debris and although I see in the debris.cpp that it should get rendered, I don't see any debris beeing ejected. I had the same code running in TGE and it worked fine. Did anyone try debris rendering in MS4?
#3
09/19/2006 (6:20 am)
Debris was reported to be broken in MS3 though it always worked for me without changes, I think. I just ported over the crossbow's debris and used it as a starting point. Still works in MS4.
#4
09/19/2006 (6:25 am)
Stefan, do you mean the debris particles or debris shape parts? Do you have any debris shapes flying around?

I should have been more precise - I have the debris particles working flawlessly, but what not renders is the debris shapes.
#5
09/19/2006 (6:46 am)
I was under the impression they were the same class, just attached to particle emitters.

I havent gotten as far as Debris parts yet, but I tested shell casings and they didnt work.