Import L3DT2TSE Waterblock bug
by Maylock DeathTwister Stansbury · in Torque Developer Network · 07/03/2006 (7:04 am) · 7 replies
Hay all,
I have posted this on the L3DT web site but maybe you guys have a solution for me first?
I thought I would ask this question here in the hopes of getting a fix quickly. When I imported my terrain into the TSE engine I had a bit of trouble getting the math in my head. After I got it I got it ROTFL but now I have other troubles.
1. the way the Atlas editor works seems to be very buggy and probably why I haven't seen anything but flying objects in the TSE engine is if your running across your terrain when you hit a atlas pages line you fall through the terrain into oblivion. The new TSE engine was released yesterday so we at ATOMIX will compile it and they did work heavy on the Atlas part of the engine so they may have fixed that by now. If it did not get a fix, I will post on that in a day or 2, I hope it is not just L3DT releated.
2. the most important reason for this post. I have talked with other people that are having the same trouble as I am with the water block inside TSE. I haven't seen any posts on GG for this trouble either and again it could just be the atlas engine doing it, but I see from Sage and Monks on the L3DT website doing just fine so how the hell do I get my water block to work right??
I can see the water if I am below the water surface like .........

Looks great right? but if I go just above the water lvl I get.......

No fracking water at all, even though it is right there. All the settings are the same as the starter demo zone that it comes with exactly, so why can't I see the dang water? If anyone could help with a Tut? or some fix it code for my programmer would be real sweet about now. That has been the main reason for me not posting TSE stuff until now, I dunna have it together here :cry:
Thanks in advance for any help inc, I know there is at least 1-2 others on the forums that has similar problems to my plight. You guys Rock.......
DeathTwister aka Maylock
I have posted this on the L3DT web site but maybe you guys have a solution for me first?
I thought I would ask this question here in the hopes of getting a fix quickly. When I imported my terrain into the TSE engine I had a bit of trouble getting the math in my head. After I got it I got it ROTFL but now I have other troubles.
1. the way the Atlas editor works seems to be very buggy and probably why I haven't seen anything but flying objects in the TSE engine is if your running across your terrain when you hit a atlas pages line you fall through the terrain into oblivion. The new TSE engine was released yesterday so we at ATOMIX will compile it and they did work heavy on the Atlas part of the engine so they may have fixed that by now. If it did not get a fix, I will post on that in a day or 2, I hope it is not just L3DT releated.
2. the most important reason for this post. I have talked with other people that are having the same trouble as I am with the water block inside TSE. I haven't seen any posts on GG for this trouble either and again it could just be the atlas engine doing it, but I see from Sage and Monks on the L3DT website doing just fine so how the hell do I get my water block to work right??
I can see the water if I am below the water surface like .........

Looks great right? but if I go just above the water lvl I get.......

No fracking water at all, even though it is right there. All the settings are the same as the starter demo zone that it comes with exactly, so why can't I see the dang water? If anyone could help with a Tut? or some fix it code for my programmer would be real sweet about now. That has been the main reason for me not posting TSE stuff until now, I dunna have it together here :cry:
Thanks in advance for any help inc, I know there is at least 1-2 others on the forums that has similar problems to my plight. You guys Rock.......
DeathTwister aka Maylock
#2
Humm, so maybe the bug is fixed with this new build 3.5 my programmer is going to compile for me today???? KK thanks, oh hay you wouldn't know what the "bla bla shader name" was would you or anyone off hand would they? in case it is still there as a bug in this new build?
Thanks for the info brother, and need to figure out how to get it back in while I hopefully have a fixed version, I know from watching the CVS download it looked like allot of Atlas fixes, so maybe I will get lucky here. /winks
DeathTwister
07/04/2006 (8:14 am)
Ahh I C,Humm, so maybe the bug is fixed with this new build 3.5 my programmer is going to compile for me today???? KK thanks, oh hay you wouldn't know what the "bla bla shader name" was would you or anyone off hand would they? in case it is still there as a bug in this new build?
Thanks for the info brother, and need to figure out how to get it back in while I hopefully have a fixed version, I know from watching the CVS download it looked like allot of Atlas fixes, so maybe I will get lucky here. /winks
DeathTwister
#3
07/04/2006 (8:25 am)
I have the name of the shader at home, but don't worry, it is fixed in MS 3.5. So just update to the new version and you're done.
#4
Well it may be fixed but our starter.fps seems to be a bit buggy atm as the last version we have does not seem to be working for us, with this new build. So maybe when you get home you could shoot me a shader name while we get ours fixed? Sure would be nice to see water, and that is great news they fixed that. I put my email below if ya could.
Oh by the way, did they fix the bug with the pageing lines? I can run across one of those mesa's in game and fall through the terrain where it has pageing lines where the atlas cuts it up. I figured they had to have fixed it in this new build, but I thought I would ask to make sure? Thanks for the help my good elf, your great people.
DeathTwister or DT
maylock@theatomizer.com
www.theatomizer.com
07/05/2006 (5:48 am)
Hay bro,Well it may be fixed but our starter.fps seems to be a bit buggy atm as the last version we have does not seem to be working for us, with this new build. So maybe when you get home you could shoot me a shader name while we get ours fixed? Sure would be nice to see water, and that is great news they fixed that. I put my email below if ya could.
Oh by the way, did they fix the bug with the pageing lines? I can run across one of those mesa's in game and fall through the terrain where it has pageing lines where the atlas cuts it up. I figured they had to have fixed it in this new build, but I thought I would ask to make sure? Thanks for the help my good elf, your great people.
DeathTwister or DT
maylock@theatomizer.com
www.theatomizer.com
#5
About the other bug: Don't know - never tested that. My TSE game is about flying :-)
07/05/2006 (5:59 am)
Check in the waterblock of your mission file if the bold marked line is in - that's the missing shader bug thingy.gridSize = "100"; [b]surfMaterial[0] = "Water";[/b] surfMaterial[1] = "Underwater";
About the other bug: Don't know - never tested that. My TSE game is about flying :-)
#6
Oh great, your the man, That gave my programmer something to sink his teath into: ). Thanks very very much......
Yup yup our first 2 games in TSE are walking and riding games so need them pageing lines to work right /winks.....OK that should get us to where we need to go, so have a happy trail on us today /smiles and /winks..make it a big one on us hahahahahahahaha......
I've noticed that most TSE games are all flying somehow, hummmm. Dreamlords maybe to the exception, which is looking good by the way. They have a awesome team they got together.
Ok meza gotz 2 get backs 2 Works.......Yar.
DeathTwister
07/05/2006 (6:34 am)
Martin,Oh great, your the man, That gave my programmer something to sink his teath into: ). Thanks very very much......
Yup yup our first 2 games in TSE are walking and riding games so need them pageing lines to work right /winks.....OK that should get us to where we need to go, so have a happy trail on us today /smiles and /winks..make it a big one on us hahahahahahahaha......
I've noticed that most TSE games are all flying somehow, hummmm. Dreamlords maybe to the exception, which is looking good by the way. They have a awesome team they got together.
Ok meza gotz 2 get backs 2 Works.......Yar.
DeathTwister
#7
07/05/2006 (11:18 am)
You're welcome.
Torque Owner Martin Schultz